private void CheckDoors(Client client, Player player) { if (client.position.DistanceTo(new Vector3(460.1322, -990.9448, 30.6896)) <= 2) { if (client.hasSyncedData("onduty")) { PoliceService.SetOnDuty(client, false); } else { PoliceService.SetOnDuty(client, true); } return; } if (client.position.DistanceTo(new Vector3(434.6926, -981.8649, 30.71322)) <= 1) // Mission Row Main Doors { DoorService.ToggleDoorState(19); if (DoorService.ToggleDoorState(18)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(464.3711, -983.8344, 43.69287)) <= 1) // Mission Row Top Door { if (DoorService.ToggleDoorState(27)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(463.7195, -992.5253, 24.91487)) <= 1) // Mission Row Main Cell Door { if (DoorService.ToggleDoorState(26)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(464.1983, -1003.415, 24.91487)) <= 1) // Mission Row Back Cell Door (Not Working) { if (DoorService.ToggleDoorState(20)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(462.0896, -993.7011, 24.91486)) <= 1) // Mission Row Cell Door Right { if (!player.Character.OnDuty) { return; } if (DoorService.ToggleDoorState(23)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(462.0993, -998.6472, 24.91486)) <= 1) // Mission Row Cell Door Middle { if (!player.Character.OnDuty) { return; } if (DoorService.ToggleDoorState(24)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(462.2214, -1002.128, 24.91486)) <= 1) // Mission Row Cell Door Left { if (!player.Character.OnDuty) { return; } if (DoorService.ToggleDoorState(25)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } return; } if (client.position.DistanceTo(new Vector3(468.6248, -1014.067, 26.38638)) <= 1) // Mission Row Back Doors { if (DoorService.ToggleDoorState(20)) { API.sendNotificationToPlayer(client, "~r~Locked ~w~Door"); } else { API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door"); } DoorService.ToggleDoorState(21); return; } return; }