Example #1
0
        private void CheckDoors(Client client, Player player)
        {
            if (client.position.DistanceTo(new Vector3(460.1322, -990.9448, 30.6896)) <= 2)
            {
                if (client.hasSyncedData("onduty"))
                {
                    PoliceService.SetOnDuty(client, false);
                }
                else
                {
                    PoliceService.SetOnDuty(client, true);
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(434.6926, -981.8649, 30.71322)) <= 1)             // Mission Row Main Doors
            {
                DoorService.ToggleDoorState(19);
                if (DoorService.ToggleDoorState(18))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(464.3711, -983.8344, 43.69287)) <= 1)             // Mission Row Top Door
            {
                if (DoorService.ToggleDoorState(27))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(463.7195, -992.5253, 24.91487)) <= 1)             // Mission Row Main Cell Door
            {
                if (DoorService.ToggleDoorState(26))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(464.1983, -1003.415, 24.91487)) <= 1)             // Mission Row Back Cell Door (Not Working)
            {
                if (DoorService.ToggleDoorState(20))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(462.0896, -993.7011, 24.91486)) <= 1)             // Mission Row Cell Door Right
            {
                if (!player.Character.OnDuty)
                {
                    return;
                }
                if (DoorService.ToggleDoorState(23))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(462.0993, -998.6472, 24.91486)) <= 1)             // Mission Row Cell Door Middle
            {
                if (!player.Character.OnDuty)
                {
                    return;
                }
                if (DoorService.ToggleDoorState(24))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(462.2214, -1002.128, 24.91486)) <= 1)             // Mission Row Cell Door Left
            {
                if (!player.Character.OnDuty)
                {
                    return;
                }
                if (DoorService.ToggleDoorState(25))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                return;
            }

            if (client.position.DistanceTo(new Vector3(468.6248, -1014.067, 26.38638)) <= 1)             // Mission Row Back Doors
            {
                if (DoorService.ToggleDoorState(20))
                {
                    API.sendNotificationToPlayer(client, "~r~Locked ~w~Door");
                }
                else
                {
                    API.sendNotificationToPlayer(client, "~g~Unlocked ~w~Door");
                }
                DoorService.ToggleDoorState(21);
                return;
            }
            return;
        }