public static bool HasDoorLock(this Thing thing, out DoorLockComp doorLockComp)
 {
     if (!(thing is Building_Door door) || !door.HasDoorLock(out doorLockComp, false))
     {
         doorLockComp = null;
         return(false);
     }
     return(true);
 }
Example #2
0
 public static bool CanLockpick(this Pawn pawn, Building_Door door, out DoorLockComp lockComp)
 {
     if (!door.HasDoorLock(out lockComp) || !pawn.HostileTo(door))
     {
         return(false);
     }
     // if (pawn.GetStatValue(StatDefOf.LockPickSkill) > lockComp.MaxSecurity)
     //     return true;
     return(false);
 }
Example #3
0
 public static void TryLockpick(this Pawn pawn, DoorLockComp lockComp)
 {
 }
 private static void LockedDoor(ref bool result, Pawn pawn, DoorLockComp doorLockComp)
 {
     if (!pawn.HostileTo(doorLockComp.Door) && pawn.HasKeyHolderComp(out var keyHolder) && keyHolder.CanInteract(doorLockComp))
     {
         result = true;
     }