private void DoorClosed(object sender, DoorCloseEventArgs e) { if (_state == LadeskabState.DoorOpen) { _state = LadeskabState.Available; _displaySimulator.ShowReadRfidMessage(); } }
public void Setup() { _doorOpenEventArgs = null; _doorCloseEventArgs = null; _uut = new DoorSimulator(); _uut.DoorOpenEvent += (o, args) => { _doorOpenEventArgs = args; }; _uut.DoorCloseEvent += (o, args) => { _doorCloseEventArgs = args; }; }