public void SetAllDoorState(Door.DOOR_STATE state, bool closeEffect = true) { for (int i = 0; i < DoorList.Count; i++) { DoorList[i].SetDoorState(state, closeEffect); } }
public void SetDoorState(CommonData.NOTE_LINE line, Door.DOOR_STATE state, bool closeEffect = true) { var DoorNum = (int)line; DoorList[DoorNum].SetDoorState(state, closeEffect); }
public void SetDoorState(CommonData.NOTE_LINE line, Door.DOOR_STATE state, bool closeMsg = true) { mDoorSystem.SetDoorState(line, state, closeMsg); }