void Start() { _stateMachine = new StateMachine(_references); _donkeyKongController = new DonkeyKongController(_references._donkeyKongPrefab, _donkeyKongModel); _donkeyKongModel = new DonkeyKongModel(_donkeyKongController); InstantiatePrefabs(); }
public DonkeyKongController(GameObject donkeyKongPrefab, DonkeyKongModel donkeyKongModel) { _donkeyKongPrefab = donkeyKongPrefab; _donkeyKongView = donkeyKongPrefab.GetComponent <DonkeyKongView>(); _donkeyKongModel = donkeyKongModel; }
public DumbDonkeyKongAI(DonkeyKongModel donkeyKongModel) { _donkeyKongModel = donkeyKongModel; }