private void applyDomoticsControllerSettings() { DomoticaController domoticsController = GameObject.FindObjectOfType <DomoticaController>(); domoticsController.SwitchCurtainsWithoutAnimation(startWithOpenCurtains); domoticsController.SwitchLights(startWithLightsOn); }
private void Awake() { sceneSettings = FindObjectOfType <Settings>(); domoticsController = FindObjectOfType <DomoticaController>(); player = FindObjectOfType <PlayerController>().getPlayer(); UIHandler = FindObjectOfType <UIHandler>(); }
public void InitializeScenario() { // Initialize scene based on bool parameters DomoticaController dom = GameObject.FindObjectOfType <DomoticaController>(); dom.SwitchCurtainsWithoutAnimation(startWithCurtainsOpen); dom.SwitchLights(startWithLightsOn); GameObject.FindObjectOfType <DayNightManager>().SetDayPart(scenarioDayPart); // Teleports the player to the starting position of the scenario GameObject player = FindObjectOfType <PlayerController>().GetPlayer(); player.transform.SetPositionAndRotation(startingPoint.transform.position, startingPoint.transform.rotation); isBeingUsed = true; }
private void Awake() { domoticaController = GameObject.FindObjectOfType <DomoticaController>(); }