public DominionStatus(float tilesPlayerOne, float tilesPlayerTwo, float popPlayerOne, float popPlayerTwo) { tiles = new DominionData(tilesPlayerOne, tilesPlayerTwo); population = new DominionData(popPlayerOne, popPlayerTwo); }
public SCDominionDataPacket(DominionData dominionData, bool newlyDeclared, bool finalDataByRequest) : base(0x01a, 1) { _dominionData = dominionData; _newlyDeclared = newlyDeclared; _finalDataByRequest = finalDataByRequest; }
public SCDominionDataPacket(DominionData dominionData, bool newlyDeclared, bool finalDataByRequest) : base(SCOffsets.SCDominionDataPacket, 5) { _dominionData = dominionData; _newlyDeclared = newlyDeclared; _finalDataByRequest = finalDataByRequest; }