void Point(DollDanceSequence.Move move)
    {
        // Point, look, play a sound
        animator.Play(move.ToString(), POINT_LAYER);
        //animator.Play(move.ToString(), EYE_LAYER);

        playEyeAnimation(move.ToString());

        pointSource.pitch = pitchMap[move];
        pointSource.PlayOneShot(pointClip);
    }
    public void Perform(DollDanceSequence.Move move)
    {
        // Doll does a move
        animator.SetTrigger(move.ToString());

        dollSource.Stop();
        dollSource.pitch = pitchMap[move];
        dollSource.PlayOneShot(dollClip);
    }