/// <summary> /// Sets the current profile /// </summary> /// <param name="profile"></param> private void SetCurrentProfile(DolbyProfile profile) { if (this.platformSpecificDolbyService != null) { this.platformSpecificDolbyService.DolbyProfile = profile; } }
/// <summary> /// Froms the enum. /// </summary> /// <param name="profile">The profile.</param> /// <returns></returns> private DolbyAudioProcessing.PROFILE FromEnum(DolbyProfile profile) { DolbyAudioProcessing.PROFILE result; switch (profile) { case DolbyProfile.GAME: result = DolbyAudioProcessing.PROFILE.Game; break; case DolbyProfile.MOVIE: result = DolbyAudioProcessing.PROFILE.Movie; break; case DolbyProfile.MUSIC: result = DolbyAudioProcessing.PROFILE.Music; break; case DolbyProfile.VOICE: result = DolbyAudioProcessing.PROFILE.Voice; break; default: result = DolbyAudioProcessing.PROFILE.Music; break; } return(result); }
/// <summary> /// Get Current Profile. MUSIC by default if not supported /// </summary> private DolbyProfile GetCurrentProfile() { DolbyProfile res = DolbyProfile.MUSIC; if (this.platformSpecificDolbyService != null) { res = this.platformSpecificDolbyService.DolbyProfile; } return(res); }