// Start is called before the first frame update new void Start() { day = GameManager.instance.getDay(); switch (day) { case 1: id = 0; break; case 2: id = 9; break; case 3: id = 12; break; case 4: id = 15; break; } dogMoveScript = dog.GetComponent <DogMove>(); dogMoveScript.enabled = false; // 스크립트 표시할 때 움직이지 못하게 Debug.Log("day: " + day + "id: " + id); base.Start(); JsonPath = "/Plugins/MapDlgData.json"; loadDlgNum = 1; dlgOn = false; dlgSet(dlgOn); dlgData = base.LoadDialogue(1); }
// Start is called before the first frame update new void Start() { base.Start(); dogMoveScript = dog.GetComponent <DogMove>(); JsonPath = "/Plugins/ItemDlgData.json"; loadDlgNum = 3; dlgOn = false; dlgSet(dlgOn); dlgData = base.LoadDialogue(3); }
public int itemnum = 0; //tutorial item // Start is called before the first frame update new void Start() { dogMoveScript = dog.GetComponent <DogMove>(); dogMoveScript.enabled = false; // 스크립트 표시할 때 움직이지 못하게 base.Start(); JsonPath = "/Plugins/DlgData.json"; loadDlgNum = 0; dlgOn = false; dlgSet(dlgOn); dlgData = base.LoadDialogue(0); }