private void StartNewGame() { _dodgerWorld = new DodgerWorld(this.Width, this.Height); this.Controls.Add(_dodgerWorld); _gameState = GameState.Loaded; GameTimer.Interval = 50; GameTimer.Enabled = true; GameTimer.Start(); _gameState = GameState.Running; }
public DodgerGame() { this.Shown += DodgerGame_Shown; this.Height = 600; this.Width = 800; InitializeComponent(); _dodgerWorld = new DodgerWorld(this.Width, this.Height); this.Controls.Add(_dodgerWorld); _gameState = GameState.Loaded; GameTimer.Interval = 50; GameTimer.Enabled = true; GameTimer.Start(); _gameState = GameState.Running; }