Example #1
0
 private void SetHitObject()
 {
     m_rigidBody.useGravity = true;
     if (!unstoppable)
     {
         m_rigidBody.velocity = Vector3.zero;
     }
     m_State = DodgeballState.hitObject;
 }
Example #2
0
 private void SetNonActive()
 {
     Debug.Log("Set ball nonactive");
     m_rigidBody.useGravity = true;
     m_State = DodgeballState.nonActive;
 }
Example #3
0
 void Awake()
 {
     m_State                = DodgeballState.active;
     m_rigidBody            = GetComponent <Rigidbody>();
     m_rigidBody.useGravity = useGravity;
 }