private void Start() { this.player = GetComponent <Player>(); attack = new AttackCommand(this.player); block = new BlockCommand(this.player); dodge = new DodgeCommand(this.player); }
private void Start() { this.player = GetComponent <Player>(); detector = player.GetComponentInChildren <LockOnDetector>(); attack = new AttackCommand(this.player); block = new BlockCommand(this.player); dodge = new DodgeCommand(this.player); lockOn = new LockOnCommand(this.player); lockOnChange = new LockOnChangeCommand(this.player); }