private void CreateDodgeIndication(DodgeActorInteractionEvent interactionEvent) { // Индикатор уклонения выводим над целевым актёром. // Потому что это он уклонился. var actorViewModel = SectorViewModel.ActorViewModels.SingleOrDefault(x => x.Actor == interactionEvent.TargetActor); if (actorViewModel == null) { return; } CreateNoDamageIndicator(actorViewModel, DodgeIndicatorPrefab); }
private void ProcessAttackDodgeEvent( IActor actor, IActor targetActor, PersonDefenceItem personDefenceItem, int successToHitRoll, int factToHitRoll) { if (ActorInteractionBus == null) { return; } var interactEvent = new DodgeActorInteractionEvent(actor, targetActor, personDefenceItem) { SuccessToHitRoll = successToHitRoll, FactToHitRoll = factToHitRoll }; ActorInteractionBus.PushEvent(interactEvent); }