private Task HandleReady() { return(Task.Run(async() => { Logger.Log(LogSeverity.Debug, $"Event", "Ready"); await _client.SetGameAsync("Type $support"); Documentation.CreateAndSave(_commandService); foreach (var module in _commandService.Modules) { foreach (var command in module.Commands) { _statistics.CommandUsage.TryAdd(command.Name, 0); } } })); }