Example #1
0
    public virtual void SpawnDoctors()
    {
        for (int i = 0; i < numDoctors; i++)
        {
            GameObject      person    = Instantiate(doctorObject, new Vector3(Random.Range(worldMinX, worldMaxX), Random.Range(worldMinY, worldMaxY)), Quaternion.identity, objectContainer.transform);
            Doctor_AIScript docScript = person.GetComponent <Doctor_AIScript>();
            docScript.worldObject = gameObject;

            docsList.Add(docScript);
        }
    }
Example #2
0
    override public void SpawnDoctors()
    {
        for (int i = 0; i < (PhotonNetwork.playerList.Length == 1 ? DOCS_ONLY_MODE : numDoctors); i++)
        {
            GameObject person = PhotonNetwork.Instantiate("DoctorNetworked", new Vector3(Random.Range(worldMinX, worldMaxX), Random.Range(worldMinY, worldMaxY)), Quaternion.identity, 0);
            person.transform.parent = objectContainer.transform;
            Doctor_AIScript docScript = person.GetComponent <Doctor_AIScript>();
            docScript.worldObject = gameObject;

            docsList.Add(docScript);
        }
    }