Example #1
0
        public void Undock(bool applyEffects = true)
        {
            if (DockingTarget == null || !docked)
            {
                return;
            }

            forceLockTimer  = 0.0f;
            dockingCooldown = 0.1f;

            if (applyEffects)
            {
                ApplyStatusEffects(ActionType.OnSecondaryUse, 1.0f);
            }

            DockingTarget.item.Submarine.ConnectedDockingPorts.Remove(item.Submarine);
            item.Submarine.ConnectedDockingPorts.Remove(DockingTarget.item.Submarine);

            if (Door != null && DockingTarget.Door != null)
            {
                WayPoint myWayPoint     = WayPoint.WayPointList.Find(wp => Door.LinkedGap == wp.ConnectedGap);
                WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => DockingTarget.Door.LinkedGap == wp.ConnectedGap);

                if (myWayPoint != null && targetWayPoint != null)
                {
                    myWayPoint.FindHull();
                    myWayPoint.linkedTo.Remove(targetWayPoint);
                    targetWayPoint.FindHull();
                    targetWayPoint.linkedTo.Remove(myWayPoint);
                }
            }

            item.linkedTo.Clear();

            docked = false;

            Item.Submarine.EnableObstructedWaypoints(DockingTarget.Item.Submarine);
            obstructedWayPointsDisabled = false;
            Item.Submarine.RefreshOutdoorNodes();

            DockingTarget.Undock();
            DockingTarget = null;

            if (doorBody != null)
            {
                GameMain.World.Remove(doorBody);
                doorBody = null;
            }

            var wire = item.GetComponent <Wire>();

            wire?.Drop(null);

            if (joint != null)
            {
                GameMain.World.Remove(joint);
                joint = null;
            }

            hulls[0]?.Remove(); hulls[0] = null;
            hulls[1]?.Remove(); hulls[1] = null;

            if (gap != null)
            {
                gap.Remove();
                gap = null;
            }

            if (bodies != null)
            {
                foreach (Body body in bodies)
                {
                    if (body == null)
                    {
                        continue;
                    }
                    GameMain.World.Remove(body);
                }
                bodies = null;
            }

            outsideBlocker?.Body.Remove(outsideBlocker);
            outsideBlocker = null;

#if SERVER
            if (GameMain.Server != null && (!item.Submarine?.Loading ?? true))
            {
                item.CreateServerEvent(this);
            }
#endif
            OnUnDocked?.Invoke();
            OnUnDocked = null;
        }
Example #2
0
        public void Undock()
        {
            if (DockingTarget == null || !docked)
            {
                return;
            }

            forceLockTimer = 0.0f;

            ApplyStatusEffects(ActionType.OnSecondaryUse, 1.0f);

            DockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
            item.Submarine.DockedTo.Remove(DockingTarget.item.Submarine);

            if (door != null && DockingTarget.door != null)
            {
                WayPoint myWayPoint     = WayPoint.WayPointList.Find(wp => door.LinkedGap == wp.ConnectedGap);
                WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => DockingTarget.door.LinkedGap == wp.ConnectedGap);

                if (myWayPoint != null && targetWayPoint != null)
                {
                    myWayPoint.linkedTo.Remove(targetWayPoint);
                    targetWayPoint.linkedTo.Remove(myWayPoint);
                }
            }

            item.linkedTo.Clear();

            docked = false;

            DockingTarget.Undock();
            DockingTarget = null;

            if (doorBody != null)
            {
                GameMain.World.RemoveBody(doorBody);
                doorBody = null;
            }

            var wire = item.GetComponent <Wire>();

            if (wire != null)
            {
                wire.Drop(null);
            }

            if (joint != null)
            {
                GameMain.World.RemoveJoint(joint);
                joint = null;
            }

            hulls[0]?.Remove(); hulls[0] = null;
            hulls[1]?.Remove(); hulls[1] = null;

            if (gap != null)
            {
                gap.Remove();
                gap = null;
            }

            if (bodies != null)
            {
                foreach (Body body in bodies)
                {
                    if (body == null)
                    {
                        continue;
                    }
                    GameMain.World.RemoveBody(body);
                }
                bodies = null;
            }

            Item.Submarine.EnableObstructedWaypoints();
            obstructedWayPointsDisabled = false;

#if SERVER
            if (GameMain.Server != null)
            {
                item.CreateServerEvent(this);
            }
#endif
        }