private void OnEnable()
 {
     DockEventListener.ButtonsData data = new DockEventListener.ButtonsData
     {
         saveSession = false
     };
     //GameManager.Instance.VolumeSlider.gameObject.SetActive(false);
     AllRefs.I.dock.ManageButtons(data);
     AllRefs.I.objectSelection.EnableClick(true);
 }
Example #2
0
    private void OnEnable()
    {
        DockEventListener.ButtonsData data = new DockEventListener.ButtonsData
        {
            replayBG     = false,
            changeCamera = false,
            saveSession  = false
        };

        AllRefs.I.dock.ManageButtons(data);

        LoadAllSessions();
        AllRefs.I.objectSelection.EnableClick(false);
    }
    // *******************
    // * Unity Callbacks *
    // *******************

    private void OnEnable()
    {
        DockEventListener.ButtonsData data = new DockEventListener.ButtonsData
        {
            saveSession = false
        };

        AllRefs.I.dock.ManageButtons(data);

        recordingSettings.stopwatch = new Stopwatch();

        PopupManager.Instance.cancelAtion += OnRecordingDeleted;
        AllRefs.I.objectSelection.EnableClick(true);
    }
Example #4
0
    // *******************
    // * Unity Callbacks *
    // *******************

    private void OnEnable()
    {
        DockEventListener.ButtonsData data = new DockEventListener.ButtonsData {
        };

        AllRefs.I.dock.ManageButtons(data);

        AllRefs.I.objectSelection.EnableClick(true);

        if (GameManager.Instance)
        {
            randomPlayTimerHandler.Activate(GameManager.Instance.State1 == GameManager.State.Randomization);
        }
    }