Example #1
0
 public void moveBoat()
 {
     if (boatCapacity() != 2 && theGame.state == State.Idle)
     {
         if (boat_side == 1)
         { // from start
             DnPActionManager.GetInstance().ApplyActionToObj(boat_obj, boatEndPos, speed);
             boat_side = 2;
         }
         else
         { // boat_side = 2, from end
             DnPActionManager.GetInstance().ApplyActionToObj(boat_obj, boatStartPos, speed);
             boat_side = 1;
         }
         theGame.state = State.Moving;
     }
 }
Example #2
0
 void getOnTheBoat(GameObject obj)
 {
     if (boatCapacity() != 0)
     {
         obj.transform.parent = boat_obj.transform;
         Vector3 target = new Vector3();
         if (boat[0] == null)
         {
             boat[0] = obj;
             target  = boat_obj.transform.position + leftBoatPos;
         }
         else
         {
             boat[1] = obj;
             target  = boat_obj.transform.position + rightBoatPos;
         }
         DnPActionManager.GetInstance().ApplyActionToObj(obj, target, speed);
     }
 }
Example #3
0
 public void getOffTheBoat(int side)
 {
     if (boat[side] != null)
     {
         Vector3 target = new Vector3();
         boat[side].transform.parent = null;
         if (theGame.state == State.Idle)
         {
             if (boat_side == 2)
             {
                 if (boat[side].tag == "Priest")
                 {
                     target = getCharacterPosition(priestEndPos, priests_end.Count - 1);
                     priests_end.Push(boat[side]);
                 }
                 else if (boat[side].tag == "Devil")
                 {
                     target = getCharacterPosition(devilEndPos, devils_end.Count - 1);
                     devils_end.Push(boat[side]);
                 }
             }
             else
             { // 1
                 if (boat[side].tag == "Priest")
                 {
                     target = getCharacterPosition(priestStartPos, priests_start.Count - 1);
                     priests_start.Push(boat[side]);
                 }
                 else if (boat[side].tag == "Devil")
                 {
                     target = getCharacterPosition(devilStartPos, devils_start.Count - 1);
                     devils_start.Push(boat[side]);
                 }
             }
         }
         DnPActionManager.GetInstance().ApplyActionToObj(boat[side], target, speed);
         boat[side] = null;
     }
 }