Example #1
0
        private void Spawn(
            Vector2 origin, Vector2 direction, List <DmlObject> speeds,
            string[] paramNames, DmlObject[] values,
            DmlBullet parent, DmlBulletFactory factory, DmlSystem system)
        {
            bool local = parent != null;

            double    speed;
            DmlObject newObj;
            DmlBullet newBullet;

            foreach (DmlObject s in speeds)
            {
                speed = (double)(s.Value);

                newObj    = factory.Instantiate(origin, system);
                newBullet = (DmlBullet)(newObj.Value);

                newBullet.Direction = direction;
                newBullet.Speed     = speed;

                for (int i = 0; i < paramCount; i++)
                {
                    newObj.SetVar(paramNames[i], values[i]);
                }

                if (local)
                {
                    parent.Children.Add(newBullet);
                }
                system.AddBullet(newBullet);
            }
        }
Example #2
0
 public override void Update(DmlBullet bullet, DmlSystem system)
 {
     bullet.Speed += speedIncrement * Globals.deltaTime;
     if (bullet.LocalTime >= endTime)
     {
         Dead = true;
         bullet.Speed = finalSpeed;
     }
 }
Example #3
0
 public override void Update(DmlBullet bullet, DmlSystem system)
 {
     bullet.Speed += speedIncrement * Globals.deltaTime;
     if (bullet.LocalTime >= endTime)
     {
         Dead         = true;
         bullet.Speed = finalSpeed;
     }
 }
Example #4
0
 public override void Update(DmlBullet bullet, DmlSystem system)
 {
     bullet.RelativePosition += posIncrement * (float)(Globals.deltaTime);
     if (bullet.LocalTime >= endTime)
     {
         Dead = true;
         bullet.RelativePosition = endPos;
     }
 }
Example #5
0
 public override void Update(DmlBullet bullet, DmlSystem system)
 {
     bullet.RelativePosition += posIncrement * (float)(Globals.deltaTime);
     if (bullet.LocalTime >= endTime)
     {
         Dead = true;
         bullet.RelativePosition = endPos;
     }
 }
Example #6
0
        private void Spawn(
            List <DmlObject> origins, List <DmlObject> directions, List <DmlObject> speeds,
            string[] paramNames, DmlObject[] values,
            DmlBullet parent, DmlBulletFactory factory, DmlSystem system)
        {
            if (origins.Count != directions.Count || origins.Count != speeds.Count || directions.Count != speeds.Count)
            {
                throw new BehaviourException("Origins, Directions and Speeds must all have the same number of elements.");
            }

            bool local = parent != null;

            Vector2   origin, direction;
            double    speed;
            DmlObject newObj;
            DmlBullet newBullet;

            for (int i = 0; i < origins.Count; i++)
            {
                origin    = (Vector2)(origins[i].Value);
                direction = (Vector2)(directions[i].Value);
                speed     = (double)(speeds[i].Value);

                newObj    = factory.Instantiate(origin, system);
                newBullet = (DmlBullet)(newObj.Value);

                newBullet.Direction = direction;
                newBullet.Speed     = speed;

                for (int j = 0; j < paramCount; j++)
                {
                    newObj.SetVar(paramNames[j], values[j]);
                }

                if (local)
                {
                    parent.Children.Add(newBullet);
                }
                system.AddBullet(newBullet);
            }
        }
Example #7
0
        public void Perform(
            CodeBlock block,
            Stack <DmlObject> stack,
            Dictionary <string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            switch (property)
            {
            case DmlTokens.INTRINSIC_ORIGIN:
                stack.Push(new DmlObject(DmlType.Vector, ((DmlBullet)bullet.Value).Origin));
                break;

            case DmlTokens.INTRINSIC_POSITION:
                stack.Push(new DmlObject(DmlType.Vector, ((DmlBullet)bullet.Value).Position));
                break;

            case DmlTokens.INTRINSIC_DIRECTION:
                stack.Push(new DmlObject(DmlType.Vector, ((DmlBullet)bullet.Value).Direction));
                break;

            case DmlTokens.INTRINSIC_SPEED:
                stack.Push(new DmlObject(DmlType.Vector, ((DmlBullet)bullet.Value).Speed));
                break;

            case DmlTokens.INTRINSIC_COLOUR:
                stack.Push(new DmlObject(DmlType.Colour, ((DmlBullet)bullet.Value).Colour));
                break;

            case DmlTokens.INTRINSIC_TIME:
                stack.Push(new DmlObject(DmlType.Number, ((DmlBullet)bullet.Value).LocalTime));
                break;

            case DmlTokens.INTRINSIC_VELOCITY:
                DmlBullet b = (DmlBullet)bullet.Value;
                stack.Push(new DmlObject(DmlType.Vector, b.Direction * (float)b.Speed));
                break;

            default:
                throw new DmlSyntaxError(String.Format("Unknown bullet property \"{0}\"", property));
            }
        }
Example #8
0
        private void Spawn(
            Vector2 origin, Vector2 direction, double speed,
            string[] paramNames, DmlObject[] values,
            DmlBullet parent, DmlBulletFactory factory, DmlSystem system)
        {
            DmlObject newObj    = factory.Instantiate(origin, system);
            DmlBullet newBullet = (DmlBullet)newObj.Value;

            newBullet.Direction = direction;
            newBullet.Speed     = speed;

            for (int i = 0; i < paramCount; i++)
            {
                newObj.SetVar(paramNames[i], values[i]);
            }

            if (parent != null)
            {
                parent.Children.Add(newBullet);
            }
            system.AddBullet(newBullet);
        }
Example #9
0
        public void Perform(
            CodeBlock block,
            Stack <DmlObject> stack,
            Dictionary <string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            double leeway = 0;

            if (hasLeeway)
            {
                leeway = (double)(stack.Pop().Value);
            }
            DmlBullet b = (DmlBullet)(bullet.Value);
            double    x = b.Position.X;
            double    y = b.Position.Y;

            if (-leeway <= x && x <= max_x + leeway && -leeway <= y && y <= max_y + leeway)
            {
                return;
            }
            b.Dead = true;
        }
Example #10
0
        public void Perform(
            CodeBlock block,
            Stack <DmlObject> stack,
            Dictionary <string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            var paramNames = new string[paramCount];
            var values     = new DmlObject[paramCount];

            DmlObject        top;
            List <DmlObject> param;

            for (int i = 0; i < paramCount; i++)
            {
                top           = stack.Pop();
                param         = (List <DmlObject>)top.Value;
                paramNames[i] = (string)(param[0].Value);
                values[i]     = param[1];
            }

            DmlObject originObj = null, directionObj = null, speedObj = null;

            if (speedParam != ParamState.None)
            {
                speedObj = stack.Pop();
            }
            if (directionParam != ParamState.None)
            {
                directionObj = stack.Pop();
            }
            if (originParam != ParamState.None)
            {
                originObj = stack.Pop();
            }

            var factory = (DmlBulletFactory)(stack.Pop().Value);

            if (multi)
            {
                Vector2?         origin = null, direction = null;
                double           speed = 0;
                List <DmlObject> origins = null, directions = null, speeds = null;

                if (originParam == ParamState.None)
                {
                    origin = ((DmlBullet)bullet.Value).Position;
                }
                else if (originParam == ParamState.Single)
                {
                    origin = (Vector2)(originObj.Value);
                }
                else
                {
                    origins = (List <DmlObject>)(originObj.Value);
                }

                if (directionParam == ParamState.None)
                {
                    direction = new Vector2(0, 1);
                }
                else if (directionParam == ParamState.Single)
                {
                    direction = (Vector2)(directionObj.Value);
                }
                else
                {
                    directions = (List <DmlObject>)(directionObj.Value);
                }

                if (speedParam == ParamState.None)
                {
                    speed = 0;
                }
                else if (speedParam == ParamState.Single)
                {
                    speed = (double)(speedObj.Value);
                }
                else
                {
                    speeds = (List <DmlObject>)(speedObj.Value);
                }

                DmlBullet parent = null;
                if (bullet != null)
                {
                    parent = (DmlBullet)(bullet.Value);
                }

                if (origins == null)
                {
                    if (directions == null)
                    {
                        if (speeds == null)
                        {
                            Spawn(origin.Value, direction.Value, speed, paramNames, values, parent, factory, system);
                        }
                        else
                        {
                            Spawn(origin.Value, direction.Value, speeds, paramNames, values, parent, factory, system);
                        }
                    }
                    else
                    {
                        if (speeds == null)
                        {
                            Spawn(origin.Value, directions, speed, paramNames, values, parent, factory, system);
                        }
                        else
                        {
                            Spawn(origin.Value, directions, speeds, paramNames, values, parent, factory, system);
                        }
                    }
                }
                else
                {
                    if (directions == null)
                    {
                        if (speeds == null)
                        {
                            Spawn(origins, direction.Value, speed, paramNames, values, parent, factory, system);
                        }
                        else
                        {
                            Spawn(origins, direction.Value, speeds, paramNames, values, parent, factory, system);
                        }
                    }
                    else
                    {
                        if (speeds == null)
                        {
                            Spawn(origins, directions, speed, paramNames, values, parent, factory, system);
                        }
                        else
                        {
                            Spawn(origins, directions, speeds, paramNames, values, parent, factory, system);
                        }
                    }
                }
            }
            else
            {
                Vector2 origin;
                if (originParam == ParamState.None)
                {
                    origin = ((DmlBullet)bullet.Value).Origin;
                }
                else
                {
                    origin = (Vector2)(originObj.Value);
                }

                DmlObject newObj    = factory.Instantiate(origin, system);
                DmlBullet newBullet = (DmlBullet)newObj.Value;

                if (directionParam != ParamState.None)
                {
                    newBullet.Direction = (Vector2)(directionObj.Value);
                }

                if (speedParam != ParamState.None)
                {
                    newBullet.Speed = (double)(speedObj.Value);
                }

                for (int i = 0; i < paramCount; i++)
                {
                    newObj.SetVar(paramNames[i], values[i]);
                }

                if (bullet != null)
                {
                    // We have to check if bullet is null because Spawn is one of the few behaviours
                    // that can be used in a Timeline. When the Timeline's code is executed, `null`
                    // is sent in for `bullet`.
                    ((DmlBullet)bullet.Value).Children.Add(newBullet);
                }
            }
        }
Example #11
0
        public bool BulletCollide(DmlBullet bullet)
        {
            Vector2 bpos = bullet.Position;

            return(Math.Pow(bpos.X - position.X, 2) + Math.Pow(bpos.Y - position.Y, 2) < Math.Pow(bullet.bulletRadius + radius, 2));
        }
Example #12
0
        private void Spawn(
        	List<DmlObject> origins, List<DmlObject> directions, List<DmlObject> speeds, 
        	string[] paramNames, DmlObject[] values,
        	DmlBullet parent, DmlBulletFactory factory, DmlSystem system)
        {
            if (origins.Count != directions.Count || origins.Count != speeds.Count || directions.Count != speeds.Count)
                throw new BehaviourException("Origins, Directions and Speeds must all have the same number of elements.");

            bool local = parent != null;

            Vector2 origin, direction;
            double speed;
            DmlObject newObj;
            DmlBullet newBullet;

            for (int i = 0; i < origins.Count; i++)
            {
                origin = (Vector2)(origins[i].Value);
                direction = (Vector2)(directions[i].Value);
                speed = (double)(speeds[i].Value);

                newObj = factory.Instantiate(origin, system);
                newBullet = (DmlBullet)(newObj.Value);

                newBullet.Direction = direction;
                newBullet.Speed = speed;

                for (int j = 0; j < paramCount; j++)
                    newObj.SetVar(paramNames[j], values[j]);

                if (local)
                    parent.Children.Add(newBullet);
                system.AddBullet(newBullet);
            }
        }
Example #13
0
        private void Spawn(
        	Vector2 origin, Vector2 direction, List<DmlObject> speeds, 
        	string[] paramNames, DmlObject[] values,
        	DmlBullet parent, DmlBulletFactory factory, DmlSystem system)
        {
            bool local = parent != null;

            double speed;
            DmlObject newObj;
            DmlBullet newBullet;

            foreach (DmlObject s in speeds)
            {
                speed = (double)(s.Value);

                newObj = factory.Instantiate(origin, system);
                newBullet = (DmlBullet)(newObj.Value);

                newBullet.Direction = direction;
                newBullet.Speed = speed;

                for (int i = 0; i < paramCount; i++)
                    newObj.SetVar(paramNames[i], values[i]);

                if (local)
                    parent.Children.Add(newBullet);
                system.AddBullet(newBullet);
            }
        }
Example #14
0
        private void Spawn(
        	Vector2 origin, Vector2 direction, double speed,
        	string[] paramNames, DmlObject[] values,
        	DmlBullet parent, DmlBulletFactory factory, DmlSystem system)
        {
            DmlObject newObj = factory.Instantiate(origin, system);
            DmlBullet newBullet = (DmlBullet)newObj.Value;
            newBullet.Direction = direction;
            newBullet.Speed = speed;

            for (int i = 0; i < paramCount; i++)
                newObj.SetVar(paramNames[i], values[i]);

            if (parent != null)
                parent.Children.Add(newBullet);
            system.AddBullet(newBullet);
        }
Example #15
0
        public void Perform(
            CodeBlock block,
            Stack <DmlObject> stack,
            Dictionary <string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            var       local  = bullet != null;
            DmlBullet parent = null;
            Vector2   origin = Vector2.Zero;

            if (local)
            {
                parent = (DmlBullet)(bullet.Value);
                origin = parent.Position;
            }
            if (hasOrigin)
            {
                origin = (Vector2)(stack.Pop().Value);
            }


            double angleMin = 0, angleMax = 2 * Math.PI, speedMin, speedMax;

            if (hasAngleRange)
            {
                var angleRange = (List <DmlObject>)(stack.Pop().Value);
                angleMin = (double)angleRange[0].Value;
                angleMax = (double)angleRange[1].Value;
                if (degrees)
                {
                    angleMin *= Math.PI / 180;
                    angleMax *= Math.PI / 180;
                }
            }
            var speedRange = (List <DmlObject>)(stack.Pop().Value);

            speedMin = (double)speedRange[0].Value;
            speedMax = (double)speedRange[1].Value;

            var count   = (double)(stack.Pop().Value);
            var factory = (DmlBulletFactory)(stack.Pop().Value);

            double    crntAngle, crntSpeed;
            Vector2   direction;
            DmlObject newObj;
            DmlBullet newBullet;

            for (int i = 0; i < count; i++)
            {
                crntAngle = (angleMax - angleMin) * Globals.randGen.NextDouble() + angleMin;
                crntSpeed = (speedMax - speedMin) * Globals.randGen.NextDouble() + speedMin;
                direction = new Vector2((float)Math.Cos(crntAngle), (float)Math.Sin(crntAngle));

                newObj              = factory.Instantiate(origin, system);
                newBullet           = (DmlBullet)(newObj.Value);
                newBullet.Direction = direction;
                newBullet.Speed     = crntSpeed;

                if (local)
                {
                    parent.Children.Add(newBullet);
                }
                system.AddBullet(newBullet);
            }
        }
Example #16
0
        public void Perform(
            CodeBlock block,
            Stack <DmlObject> stack,
            Dictionary <string, DmlObject> locals,
            DmlObject bullet, DmlSystem system)
        {
            string[]    paramNames = new string[paramCount];
            DmlObject[] values     = new DmlObject[paramCount];

            DmlObject        top;
            List <DmlObject> param;

            for (int i = 0; i < paramCount; i++)
            {
                top           = stack.Pop();
                param         = (List <DmlObject>)top.Value;
                paramNames[i] = (string)(param[0].Value);
                values[i]     = param[1];
            }

            var     speed     = 0d;
            var     direction = new Vector2(0, 1);
            Vector2 origin;

            if (hasSpeed)
            {
                speed = (double)(stack.Pop().Value);
            }

            switch (this.direction)
            {
            case DirectionType.Direction:
                direction = (Vector2)(stack.Pop().Value);
                direction.Normalize();
                break;

            case DirectionType.Angle:
                double angle = (double)(stack.Pop().Value);
                direction = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
                break;

            default:
                break;
            }

            if (hasOrigin)
            {
                origin = (Vector2)(stack.Pop().Value);
            }
            else
            {
                origin = ((DmlBullet)bullet.Value).Position;
            }

            var type = (DmlBulletFactory)(stack.Pop().Value);

            DmlObject newObj    = type.Instantiate(origin, system);
            DmlBullet newBullet = (DmlBullet)newObj.Value;

            if (this.direction != DirectionType.None)
            {
                newBullet.Direction = direction;
            }
            if (hasSpeed)
            {
                newBullet.Speed = speed;
            }

            for (int i = 0; i < paramCount; i++)
            {
                newObj.SetVar(paramNames[i], values[i]);
            }

            if (bullet != null)
            {
                // We have to check if bullet is null because Spawn is one of the few behaviours
                // that can be used in a Timeline. When the Timeline's code is executed, `null`
                // is sent in for `bullet`.
                ((DmlBullet)bullet.Value).Children.Add(newBullet);
            }
            system.AddBullet(newBullet);
        }