public virtual void start() { mPauseFrame = false; instance = this; mGameFrameObject = this.transform.gameObject; mApplicationConfig = new ApplicationConfig(); mResourceManager = new ResourceManager(); mBinaryUtility = new BinaryUtility(); mFileUtility = new FileUtility(); mMathUtility = new MathUtility(); mStringUtility = new StringUtility(); mUnityUtility = new UnityUtility(); mPluginUtility = new PluginUtility(); mCommandSystem = new CommandSystem(); mLayoutManager = new GameLayoutManager(); mAudioManager = new AudioManager(); mGameSceneManager = new GameSceneManager(); mCharacterManager = new CharacterManager(); mKeyFrameManager = new KeyFrameManager(); mGlobalTouchSystem = new GlobalTouchSystem(); mDllImportExtern = new DllImportExtern(); mShaderManager = new ShaderManager(); mDataBase = new DataBase(); mCameraManager = new CameraManager(); mLayoutPrefabManager = new LayoutPrefabManager(); mFrameConfig = new FrameConfig(); }
public Delegate getFunction(string funcName, Type t) { if (!mFunctionList.ContainsKey(funcName)) { IntPtr api = DllImportExtern.GetProcAddress(mHandle, funcName); if (api == IntPtr.Zero) { UnityUtility.logError("can not find function, name : " + funcName); return(null); } Delegate dele = Marshal.GetDelegateForFunctionPointer(api, t); mFunctionList.Add(funcName, dele); } return(mFunctionList[funcName]); }
public void OnDestroy() { mLayoutPrefabManager.destroy(); mMahjongSystem.destroy(); mSocketManager.destroy(); mCharacterManager.destroy(); mGameSceneManager.destroy(); mAudioManager.destroy(); mLayoutManager.destroy(); mCommandSystem.destroy(); mGameConfig.destory(); mKeyFrameManager.destroy(); mHttpServerManager.destroy(); mGlobalTouchSystem.destroy(); mDllImportExtern.destroy(); mShaderManager.destroy(); mDataBase.destroy(); mCameraManager.destroy(); mResourcesManager.destroy(); mMaterialManager.destroy(); mApplicationConfig.destory(); mPlayerHeadManager.destroy(); mLayoutPrefabManager = null; mMahjongSystem = null; mGameConfig = null; mGameUtility = null; mBinaryUtility = null; mFileUtility = null; mMathUtility = null; mStringUtility = null; mUnityUtility = null; mCommandSystem = null; mLayoutManager = null; mAudioManager = null; mGameSceneManager = null; mCharacterManager = null; mSocketManager = null; mKeyFrameManager = null; mGlobalTouchSystem = null; mDllImportExtern = null; mShaderManager = null; mDataBase = null; mCameraManager = null; mResourcesManager = null; mMaterialManager = null; mApplicationConfig = null; mPlayerHeadManager = null; }
public virtual void destroy() { mLayoutPrefabManager.destroy(); mCharacterManager.destroy(); mGameSceneManager.destroy(); mAudioManager.destroy(); mLayoutManager.destroy(); mCommandSystem.destroy(); mKeyFrameManager.destroy(); mGlobalTouchSystem.destroy(); mDllImportExtern.destroy(); mShaderManager.destroy(); mDataBase.destroy(); mCameraManager.destroy(); mPluginUtility.destroy(); mModelManager.destroy(); mResourceManager.destroy(); // 资源管理器必须最后销毁,作为最后的资源清理 mLayoutPrefabManager = null; mResourceManager = null; mBinaryUtility = null; mFileUtility = null; mMathUtility = null; mStringUtility = null; mUnityUtility = null; mPluginUtility = null; mCommandSystem = null; mLayoutManager = null; mAudioManager = null; mGameSceneManager = null; mCharacterManager = null; mKeyFrameManager = null; mGlobalTouchSystem = null; mDllImportExtern = null; mShaderManager = null; mDataBase = null; mCameraManager = null; mModelManager = null; }
public static int waveInPrepareHeader(IntPtr hWaveIn, ref WaveHdr lpWaveInHdr, int uSize) { waveInPrepareHeaderDelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInPrepareHeader", Typeof <waveInPrepareHeaderDelegate>()) as waveInPrepareHeaderDelegate; return(d(hWaveIn, ref lpWaveInHdr, uSize)); }
public static int waveInOpen(out IntPtr phwi, uint uDeviceID, ref WaveFormatEx lpFormat, WaveDelegate dwCallback, IntPtr dwInstance, int dwFlags) { waveInOpenDelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInOpen", Typeof <waveInOpenDelegate>()) as waveInOpenDelegate; return(d(out phwi, uDeviceID, ref lpFormat, dwCallback, dwInstance, dwFlags)); }
public static int waveInClose(IntPtr hwi) { waveInCloseDelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInClose", Typeof <waveInCloseDelegate>()) as waveInCloseDelegate; return(d(hwi)); }
public static int waveInAddBuffer(IntPtr hwi, ref WaveHdr pwh, int cbwh) { waveInAddBufferDelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInAddBuffer", Typeof <waveInAddBufferDelegate>()) as waveInAddBufferDelegate; return(d(hwi, ref pwh, cbwh)); }
public static int waveInGetNumDevs() { waveInGetNumDevsDelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInGetNumDevs", Typeof <waveInGetNumDevsDelegate>()) as waveInGetNumDevsDelegate; return(d()); }
public static int waveInGetDevCapsA(int hwo, ref WaveInCaps lpCaps, int uSize) { waveInGetDevCapsADelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInGetDevCapsA", Typeof <waveInGetDevCapsADelegate>()) as waveInGetDevCapsADelegate; return(d(hwo, ref lpCaps, uSize)); }
protected bool mPauseFrame = false; // 暂停整个程序 public void Start() { Screen.SetResolution(1920, 1080, true); instance = this; mGameFrameObject = this.transform.gameObject; mApplicationConfig = new ApplicationConfig(); mGameConfig = new GameConfig(); mGameUtility = new GameUtility(); mBinaryUtility = new BinaryUtility(); mFileUtility = new FileUtility(); mMathUtility = new MathUtility(); mStringUtility = new StringUtility(); mUnityUtility = new UnityUtility(); mCommandSystem = new CommandSystem(); mLayoutManager = new GameLayoutManager(); mAudioManager = new AudioManager(); mGameSceneManager = new GameSceneManager(); mCharacterManager = new CharacterManager(); mSocketManager = new SocketManager(); mKeyFrameManager = new KeyFrameManager(); mGlobalTouchSystem = new GlobalTouchSystem(); mDllImportExtern = new DllImportExtern(); mShaderManager = new ShaderManager(); mDataBase = new DataBase(); mHttpServerManager = new HttpServerManager(); mMahjongSystem = new MahjongSystem(); mCameraManager = new CameraManager(); mResourcesManager = new ResourceManager(); mLayoutPrefabManager = new LayoutPrefabManager(); mMaterialManager = new MaterialManager(); mPlayerHeadManager = new PlayerHeadManager(); // 所有类都构造完成后通知GameBase GameBase.notifyConstructDone(); // 必须先初始化配置文件 mApplicationConfig.init(); int width = (int)mApplicationConfig.getFloatParam(GAME_DEFINE_FLOAT.GDF_SCREEN_WIDTH); int height = (int)mApplicationConfig.getFloatParam(GAME_DEFINE_FLOAT.GDF_SCREEN_HEIGHT); bool fullscreen = (int)mApplicationConfig.getFloatParam(GAME_DEFINE_FLOAT.GDF_FULL_SCREEN) != 0; Screen.SetResolution(width, height, fullscreen); mGameConfig.init(); mResourcesManager.init(); mShaderManager.init(); mDllImportExtern.init(); mGameUtility.init(); mBinaryUtility.init(); mFileUtility.init(); mMathUtility.init(); mStringUtility.init(); mUnityUtility.init(); mGlobalTouchSystem.init(); mAudioManager.init(); mLayoutManager.init(); bool showDebug = mGameConfig.getFloatParam(GAME_DEFINE_FLOAT.GDF_SHOW_COMMAND_DEBUG_INFO) > 0.0f; mCommandSystem.init(showDebug); mGameSceneManager.init(); mCharacterManager.init(); mSocketManager.init(); mKeyFrameManager.init(); mDataBase.init(); mMahjongSystem.init(); mHttpServerManager.init("", "", ""); mCameraManager.init(); mLayoutPrefabManager.init(); mMaterialManager.init(); mPlayerHeadManager.init(); CommandGameSceneManagerEnter cmd = mCommandSystem.newCmd <CommandGameSceneManagerEnter>(false, false); cmd.mSceneType = GAME_SCENE_TYPE.GST_START; mCommandSystem.pushCommand(cmd, getGameSceneManager()); }
public void destroy() { DllImportExtern.FreeLibrary(mHandle); }
public void init(string name) { mLibraryName = name; mFunctionList = new Dictionary <string, Delegate>(); mHandle = DllImportExtern.LoadLibrary(mLibraryName); }
public static int waveInStop(IntPtr hwi) { waveInStopDelegate d = DllImportExtern.Invoke(DllImportExtern.WINMM_DLL, "waveInStop", typeof(waveInStopDelegate)) as waveInStopDelegate; return(d(hwi)); }
public static int waveInReset(IntPtr hwi) { waveInResetDelegate d = DllImportExtern.Invoke(WINMM_DLL, "waveInReset", typeof(waveInResetDelegate)) as waveInResetDelegate; return(d(hwi)); }