Example #1
0
        private void Run()
        {
            rectangleTracker = new RectangleTracker();

            faceLandmarkDetector = new FaceLandmarkDetector(sp_human_face_68_dat_filepath);

            lowPassFilterDict     = new Dictionary <int, LowPassPointsFilter>();
            opticalFlowFilterDict = new Dictionary <int, OFPointsFilter>();

            faceSwapper = new DlibFaceSwapper();
            faceSwapper.useSeamlessCloneForPasteFaces = useSeamlessClone;
            faceSwapper.isShowingDebugFacePoints      = displayDebugFacePoints;

            if (string.IsNullOrEmpty(sourceToMatHelper.requestedVideoFilePath))
            {
                sourceToMatHelper.requestedVideoFilePath = VIDEO_FILENAME;
            }
            sourceToMatHelper.outputColorFormat = VideoCaptureToMatHelper.ColorFormat.RGB;
            sourceToMatHelper.Initialize();

            displayFaceRectsToggle.isOn       = displayFaceRects;
            useDlibFaceDetecterToggle.isOn    = useDlibFaceDetecter;
            enableNoiseFilterToggle.isOn      = enableNoiseFilter;
            filterNonFrontalFacesToggle.isOn  = filterNonFrontalFaces;
            useSeamlessCloneToggle.isOn       = useSeamlessClone;
            displayDebugFacePointsToggle.isOn = displayDebugFacePoints;
        }
        private void Run()
        {
            rectangleTracker = new RectangleTracker();

            faceLandmarkDetector = new FaceLandmarkDetector(sp_human_face_68_dat_filepath);

            faceSwapper = new DlibFaceSwapper();
            faceSwapper.useSeamlessCloneForPasteFaces = useSeamlessClone;
            faceSwapper.isShowingDebugFacePoints      = displayDebugFacePoints;

            webCamTextureToMatHelper.Initialize();

            displayFaceRectsToggle.isOn       = displayFaceRects;
            useDlibFaceDetecterToggle.isOn    = useDlibFaceDetecter;
            filterNonFrontalFacesToggle.isOn  = filterNonFrontalFaces;
            useSeamlessCloneToggle.isOn       = useSeamlessClone;
            enableTrackingToggle.isOn         = enableTracking;
            displayDebugFacePointsToggle.isOn = displayDebugFacePoints;
        }
Example #3
0
        private void Run()
        {
            displayFaceRectsToggle.isOn       = displayFaceRects;
            useDlibFaceDetecterToggle.isOn    = useDlibFaceDetecter;
            filterNonFrontalFacesToggle.isOn  = filterNonFrontalFaces;
            useSeamlessCloneToggle.isOn       = useSeamlessClone;
            displayDebugFacePointsToggle.isOn = displayDebugFacePoints;

            if (imgTexture == null)
            {
                imgTexture = Resources.Load("family") as Texture2D;
            }

            gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1);
            Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);

            float width  = 0;
            float height = 0;

            width  = gameObject.transform.localScale.x;
            height = gameObject.transform.localScale.y;


            float widthScale  = (float)Screen.width / width;
            float heightScale = (float)Screen.height / height;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
            }
            else
            {
                Camera.main.orthographicSize = height / 2;
            }

            Mat rgbaMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);

            OpenCVForUnity.UnityUtils.Utils.texture2DToMat(imgTexture, rgbaMat);
            Debug.Log("rgbaMat ToString " + rgbaMat.ToString());

            if (faceLandmarkDetector == null)
            {
                faceLandmarkDetector = new FaceLandmarkDetector(sp_human_face_68_dat_filepath);
            }

            FrontalFaceChecker frontalFaceChecker = new FrontalFaceChecker(width, height);

            // detect faces.
            List <Rect> detectResult = new List <Rect>();

            if (useDlibFaceDetecter)
            {
                OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                List <UnityEngine.Rect> result = faceLandmarkDetector.Detect();

                foreach (var unityRect in result)
                {
                    detectResult.Add(new Rect((int)unityRect.x, (int)unityRect.y, (int)unityRect.width, (int)unityRect.height));
                }
            }
            else
            {
                if (cascade == null)
                {
                    cascade = new CascadeClassifier(haarcascade_frontalface_alt_xml_filepath);
                }
                //if (cascade.empty())
                //{
                //    Debug.LogError("cascade file is not loaded.Please copy from “FaceTrackerExample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
                //}

                // convert image to greyscale.
                Mat gray = new Mat();
                Imgproc.cvtColor(rgbaMat, gray, Imgproc.COLOR_RGBA2GRAY);

                MatOfRect faces = new MatOfRect();
                Imgproc.equalizeHist(gray, gray);
                cascade.detectMultiScale(gray, faces, 1.1f, 2, 0 | Objdetect.CASCADE_SCALE_IMAGE, new Size(gray.cols() * 0.05, gray.cols() * 0.05), new Size());
                //Debug.Log ("faces " + faces.dump ());

                detectResult = faces.toList();

                // correct the deviation of the detection result of the face rectangle of OpenCV and Dlib.
                foreach (Rect r in detectResult)
                {
                    r.y += (int)(r.height * 0.1f);
                }

                gray.Dispose();
            }

            // detect face landmark points.
            OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
            List <List <Vector2> > landmarkPoints = new List <List <Vector2> >();

            foreach (var openCVRect in detectResult)
            {
                UnityEngine.Rect rect = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);

                Debug.Log("face : " + rect);
                //OpenCVForUnityUtils.DrawFaceRect(imgMat, rect, new Scalar(255, 0, 0, 255), 2);

                List <Vector2> points = faceLandmarkDetector.DetectLandmark(rect);
                //OpenCVForUnityUtils.DrawFaceLandmark(imgMat, points, new Scalar(0, 255, 0, 255), 2);
                landmarkPoints.Add(points);
            }



            // filter non frontal facea.
            if (filterNonFrontalFaces)
            {
                for (int i = 0; i < landmarkPoints.Count; i++)
                {
                    if (frontalFaceChecker.GetFrontalFaceRate(landmarkPoints[i]) < frontalFaceRateLowerLimit)
                    {
                        detectResult.RemoveAt(i);
                        landmarkPoints.RemoveAt(i);
                        i--;
                    }
                }
            }


            // swap faces.
            int[] face_nums = new int[landmarkPoints.Count];
            for (int i = 0; i < face_nums.Length; i++)
            {
                face_nums[i] = i;
            }
            face_nums = face_nums.OrderBy(i => System.Guid.NewGuid()).ToArray();
            if (landmarkPoints.Count >= 2)
            {
                DlibFaceSwapper faceSwapper = new DlibFaceSwapper();
                faceSwapper.useSeamlessCloneForPasteFaces = useSeamlessClone;
                faceSwapper.isShowingDebugFacePoints      = displayDebugFacePoints;

                int ann = 0, bob = 0;
                for (int i = 0; i < face_nums.Length - 1; i += 2)
                {
                    ann = face_nums[i];
                    bob = face_nums[i + 1];

                    faceSwapper.SwapFaces(rgbaMat, landmarkPoints[ann], landmarkPoints[bob], 1);
                }
                faceSwapper.Dispose();
            }

            // draw face rects.
            if (displayFaceRects)
            {
                int ann = 0, bob = 0;
                for (int i = 0; i < face_nums.Length - 1; i += 2)
                {
                    ann = face_nums[i];
                    bob = face_nums[i + 1];

                    UnityEngine.Rect rect_ann = new UnityEngine.Rect(detectResult[ann].x, detectResult[ann].y, detectResult[ann].width, detectResult[ann].height);
                    UnityEngine.Rect rect_bob = new UnityEngine.Rect(detectResult[bob].x, detectResult[bob].y, detectResult[bob].width, detectResult[bob].height);
                    Scalar           color    = new Scalar(UnityEngine.Random.Range(0, 256), UnityEngine.Random.Range(0, 256), UnityEngine.Random.Range(0, 256), 255);
                    OpenCVForUnityUtils.DrawFaceRect(rgbaMat, rect_ann, color, 2);
                    OpenCVForUnityUtils.DrawFaceRect(rgbaMat, rect_bob, color, 2);
                    //Imgproc.putText (rgbaMat, "" + i % 2, new Point (rect_ann.xMin, rect_ann.yMin - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, color, 2, Imgproc.LINE_AA, false);
                    //Imgproc.putText (rgbaMat, "" + (i % 2 + 1), new Point (rect_bob.xMin, rect_bob.yMin - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, color, 2, Imgproc.LINE_AA, false);
                }
            }

            frontalFaceChecker.Dispose();

            Texture2D texture = new Texture2D(rgbaMat.cols(), rgbaMat.rows(), TextureFormat.RGBA32, false);

            OpenCVForUnity.UnityUtils.Utils.matToTexture2D(rgbaMat, texture);
            gameObject.GetComponent <Renderer>().material.mainTexture = texture;

            rgbaMat.Dispose();
        }
Example #4
0
        private void Run()
        {
            rectangleTracker = new RectangleTracker();

            frontalFaceChecker = new FrontalFaceChecker((float)frameWidth, (float)frameHeight);

            faceLandmarkDetector = new FaceLandmarkDetector(sp_human_face_68_dat_filepath);

            faceSwapper = new DlibFaceSwapper();
            faceSwapper.useSeamlessCloneForPasteFaces = useSeamlessClone;
            faceSwapper.isShowingDebugFacePoints      = displayDebugFacePoints;

            rgbMat = new Mat();

            capture.open(couple_avi_filepath);

            if (capture.isOpened())
            {
                Debug.Log("capture.isOpened() true");
            }
            else
            {
                Debug.Log("capture.isOpened() false");
            }


            Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT));
            Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT));
            Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC));
            Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES));
            Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO));
            Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT));
            Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS));
            Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH));
            Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT));


            texture = new Texture2D((int)(frameWidth), (int)(frameHeight), TextureFormat.RGBA32, false);
            gameObject.transform.localScale = new Vector3((float)frameWidth, (float)frameHeight, 1);
            float widthScale  = (float)Screen.width / (float)frameWidth;
            float heightScale = (float)Screen.height / (float)frameHeight;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2;
            }
            else
            {
                Camera.main.orthographicSize = (float)frameHeight / 2;
            }

            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;


            grayMat = new Mat((int)frameHeight, (int)frameWidth, CvType.CV_8UC1);
            cascade = new CascadeClassifier(haarcascade_frontalface_alt_xml_filepath);
//            if (cascade.empty ()) {
//                Debug.LogError ("cascade file is not loaded.Please copy from “FaceTrackerExample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
//            }

            displayFaceRectsToggle.isOn       = displayFaceRects;
            useDlibFaceDetecterToggle.isOn    = useDlibFaceDetecter;
            filterNonFrontalFacesToggle.isOn  = filterNonFrontalFaces;
            useSeamlessCloneToggle.isOn       = useSeamlessClone;
            enableTrackingToggle.isOn         = enableTracking;
            displayDebugFacePointsToggle.isOn = displayDebugFacePoints;
        }