Example #1
0
 static void Postfix(DiveReelNode __instance)
 {
     if (__instance.destroySelf && __instance.selfScale < 0.0001f)
     {
         Object.Destroy(__instance.gameObject);
     }
 }
Example #2
0
        static void removeDiveReelNode(DiveReel reel, DiveReelNode node)
        {
#if GAME_SN
            reel.nodes.Remove(node.gameObject);
#elif GAME_BZ
            reel.nodes.Remove(node);
#endif
            node.DestroySelf(0.1f);
            recalcNodes(reel);
        }
Example #3
0
        static void recalcNodes(DiveReel reel)
        {
            reel.nodePositions.Clear();

            Transform prevTransform = reel.transform;

            foreach (var nodeObj in reel.nodes)
            {
                DiveReelNode node = nodeObj.GetComponent <DiveReelNode>();

                reel.nodePositions.Add(node.transform.position);

                if (!node.firstArrow)
                {
                    node.previousArrowPos = prevTransform;
                }

                prevTransform          = node.transform;
                reel.lastNodeTransform = node.transform;
            }
        }