/* * public GameObject OpenResidential() * { * CloseUI(); * ResidentPopup.SetActive(true); * ResidentPopup.GetComponent<RectTransform>().anchoredPosition = origResident; * return ResidentPopup; * } */ public GameObject OpenDistrict() { CloseUI(); DistrictPopup.SetActive(true); DistrictPopup.GetComponent <RectTransform>().anchoredPosition = origDistrict; return(DistrictPopup); }
private void Awake() { origOwned = OwnedRestaurantPopup.transform.localPosition; origEnemy = EnemyRestaurantPopup.transform.localPosition; origRoad = RoadPopup.GetComponent <RectTransform>().anchoredPosition; origVacant = VacantPopup.GetComponent <RectTransform>().anchoredPosition; origDistrict = DistrictPopup.GetComponent <RectTransform>().anchoredPosition; CloseUI(); }