Example #1
0
        void Awake()
        {
            singleton = this;
            config.Setup();
            UpdateRenderPoint(Vector3.zero);

            detector = GetComponent <DistanceDetector>();
            detector.onEscape.AddListener(() => UpdateRenderPoint(detector.TargetPosition()));
        }
        void Update()
        {
            if (detector.IsTargetTooFar())
            {
                UpdateRenderPoint(detector.TargetPosition());
            }

            if (renderNavMesh && navMeshDirty && AreAllChunksRendered())
            {
                SetNavMeshLinks();
                navMeshSurface.BuildNavMeshAsync();
                navMeshDirty = false;
            }
        }