private static IAABBNode GetNextByHeuristice(IAABBNode CurrentObject, Vector3 areabounds) { float DistanceLeft = -1;//TODO: Refactor this float DistanceRight = -1; DistanceLeft = DistanceApproximation.DistanceTaxiCab(CurrentObject.Left.Bounds.Center, areabounds); DistanceRight = DistanceApproximation.DistanceTaxiCab(CurrentObject.Right.Bounds.Center, areabounds); if (DistanceLeft >= DistanceRight) { CurrentObject = CurrentObject.Right; } else { CurrentObject = CurrentObject.Left; } return(CurrentObject); }
private AABBNode GetNextByHeuristic(AABBNode myNewNode, AABBNode CurrentObject) { float DistanceLeft = -1; float DistanceRight = -1; DistanceLeft = DistanceApproximation.DistanceTaxiCab(CurrentObject.Left.myBox.Center, myNewNode.myBox.Center); DistanceRight = DistanceApproximation.DistanceTaxiCab(CurrentObject.Right.myBox.Center, myNewNode.myBox.Center); AABBNode Closest; if (DistanceLeft >= DistanceRight) { CurrentObject = CurrentObject.Right; } else { CurrentObject = CurrentObject.Left; } return(CurrentObject); }