/// <summary> /// Verwendete Ressourcen bereinigen. /// </summary> /// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } if (DisplayThread != null) { DisplayThread.Abort(); } base.Dispose(disposing); }
/// <summary> /// Verwendete Ressourcen bereinigen. /// </summary> /// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param> protected override void Dispose(bool disposing) { if (ScreenRefreshTimer != null) { ScreenRefreshTimer.Abort(); } if (LinePointUpdateTimer != null) { LinePointUpdateTimer.Abort(); } if (DisplayThread != null) { DisplayThread.Abort(); } if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }