public void DisplayBack() { DisplayText m_dt = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); GameObject obj = Resources.Load <GameObject>("hondaPrefab/BackLogText"); GameObject parent = GameObject.Find("BackLogContent"); for (int i = 0; i < Engin_Const.line_size; i++) { m_backtext[i] = Instantiate(obj) as GameObject; if (i < 9) { m_backtext[i].GetComponentInChildren <Text>().text = " " + (i + 1) + "." + m_dt.GetText(i); } else if (i < 99) { m_backtext[i].GetComponentInChildren <Text>().text = " " + (i + 1) + "." + m_dt.GetText(i); } else { m_backtext[i].GetComponentInChildren <Text>().text = (i + 1) + "." + m_dt.GetText(i); } m_backtext[i].transform.SetParent(parent.transform, false); m_backtext[i].GetComponent <LineValue>().SetValue(i); } }
private void DialogueText() { string stock = ""; string speaker = ""; DisplayText m_dt = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); for (int i = 0; i < Engin_Const.line_size; i++) { if (m_dt.GetText(i).Contains("#Speaker")) { if (m_dt.GetText(i) != stock) { speaker = m_dt.GetText(i); stock = m_dt.GetText(i); speaker = speaker.Replace("#Speaker=", ""); } } if (m_dt.GetText(i).Contains("{")) { string dialogue = m_dt.GetText(i); dialogue = dialogue.Replace("{", ""); dialogue = dialogue.Replace("}", ""); GameObject.Find("LogText").GetComponent <Text>().text += speaker + " : " + dialogue + "\n\n"; } } }
public void ImportLog() { DisplayText m_dt = GameObject.Find("TextContlloer").GetComponent <DisplayText>(); for (int i = 0; i < Engin_Const.line_size; i++) { if (i < 9) { m_backtext[i].GetComponentInChildren <Text>().text = " " + (i + 1) + "." + m_dt.GetText(i); } else if (i < 99) { m_backtext[i].GetComponentInChildren <Text>().text = " " + (i + 1) + "." + m_dt.GetText(i); } else { m_backtext[i].GetComponentInChildren <Text>().text = (i + 1) + "." + m_dt.GetText(i); } m_backtext[i].GetComponent <LineValue>().SetValue(i); } }
public override void Invoke(string[] param) { //NOTE: Build menu tree for the simulator. var line1 = string.Empty; var menu = new MainMenu(async(sender, data) => { line1 = data; switch (data) { case Constants.Up: case Constants.Down: case Constants.Select: case Constants.Back: break; default: if (data.ToLower().StartsWith("a")) { sender.Menu.Select("SubA"); } else if (data.ToLower().StartsWith("b")) { sender.Menu.Select("SubB"); } break; } return(null); }); menu.AddNode(new MenuNode("A").AddNode(new MenuNode("A1").AddNode(new MenuNode("A11")))); menu.AddNode(new MenuNode("B", async(sender, data) => { return(null); }).AddNode(new MenuNode("B1"))); menu.AddNode(new MenuNode("C", async(sender, data) => { return(null); }).AddConfirm("Yes", "No", async(sender, data) => { return(null); }, true)); var line2 = string.Empty; var subA = new SubMenu("SubA", async(sender, data) => { line2 = data; switch (data) { case Constants.Up: case Constants.Down: case Constants.Select: break; case Constants.Back: line2 = string.Empty; sender.Menu.Select(string.Empty); break; default: //TODO: Do some stuff break; } return(null); }); subA.AddNode(new MenuNode("Info", async(s, d) => { return(null); }).AddConfirm("Ok", "Cancel")); menu.AddSubMenu(subA).AddSubMenu(new SubMenu("Ax", async(s, d) => { return(null); })); var subB = new SubMenu("SubB", async(s, e) => { return(null); }); subB.AddConfirm("Ja", "Nej"); menu.AddSubMenu(subB); var buffer = string.Empty; var running = true; while (running) { var dt = new DisplayText(new[] { "Simulator", line1, line2, menu.Name, menu.Path }); System.Console.Clear(); OutputInformation("------------------------"); OutputInformation($"|{dt.GetText(0).Padd(22)}|"); OutputInformation($"|{dt.GetText(1).Padd(22)}|"); OutputInformation($"|{dt.GetText(2).Padd(22)}|"); OutputInformation($"|{dt.GetText(3).Padd(22)}|"); OutputInformation($"|{dt.GetText(4).Padd(22)}|"); var text = dt.GetText(5) ?? " S1T S2T "; OutputInformation($"|{text.Padd(22)}|"); OutputInformation("------------------------"); OutputInformation($"Buffer: {buffer}"); var key = QueryKey(); switch (key.Key) { case ConsoleKey.LeftArrow: menu.Back(); break; case ConsoleKey.RightArrow: menu.Select(); break; case ConsoleKey.UpArrow: menu.Up(); break; case ConsoleKey.DownArrow: menu.Down(); break; case ConsoleKey.Escape: running = false; break; case ConsoleKey.Enter: menu.Handle(buffer); buffer = string.Empty; break; default: buffer += key.KeyChar; break; } } OutputInformation("Exiting simulator"); }