Example #1
0
    public void DisplayBack()
    {
        DisplayText m_dt   = GameObject.Find("TextContlloer").GetComponent <DisplayText>();
        GameObject  obj    = Resources.Load <GameObject>("hondaPrefab/BackLogText");
        GameObject  parent = GameObject.Find("BackLogContent");

        for (int i = 0; i < Engin_Const.line_size; i++)
        {
            m_backtext[i] = Instantiate(obj) as GameObject;
            if (i < 9)
            {
                m_backtext[i].GetComponentInChildren <Text>().text = "    " + (i + 1) + "." + m_dt.GetText(i);
            }
            else if (i < 99)
            {
                m_backtext[i].GetComponentInChildren <Text>().text = "  " + (i + 1) + "." + m_dt.GetText(i);
            }
            else
            {
                m_backtext[i].GetComponentInChildren <Text>().text = (i + 1) + "." + m_dt.GetText(i);
            }
            m_backtext[i].transform.SetParent(parent.transform, false);
            m_backtext[i].GetComponent <LineValue>().SetValue(i);
        }
    }
    private void DialogueText()
    {
        string      stock   = "";
        string      speaker = "";
        DisplayText m_dt    = GameObject.Find("TextContlloer").GetComponent <DisplayText>();

        for (int i = 0; i < Engin_Const.line_size; i++)
        {
            if (m_dt.GetText(i).Contains("#Speaker"))
            {
                if (m_dt.GetText(i) != stock)
                {
                    speaker = m_dt.GetText(i);
                    stock   = m_dt.GetText(i);
                    speaker = speaker.Replace("#Speaker=", "");
                }
            }

            if (m_dt.GetText(i).Contains("{"))
            {
                string dialogue = m_dt.GetText(i);
                dialogue = dialogue.Replace("{", "");
                dialogue = dialogue.Replace("}", "");
                GameObject.Find("LogText").GetComponent <Text>().text += speaker + " : " + dialogue + "\n\n";
            }
        }
    }
Example #3
0
    public void ImportLog()
    {
        DisplayText m_dt = GameObject.Find("TextContlloer").GetComponent <DisplayText>();

        for (int i = 0; i < Engin_Const.line_size; i++)
        {
            if (i < 9)
            {
                m_backtext[i].GetComponentInChildren <Text>().text = "    " + (i + 1) + "." + m_dt.GetText(i);
            }
            else if (i < 99)
            {
                m_backtext[i].GetComponentInChildren <Text>().text = "  " + (i + 1) + "." + m_dt.GetText(i);
            }
            else
            {
                m_backtext[i].GetComponentInChildren <Text>().text = (i + 1) + "." + m_dt.GetText(i);
            }
            m_backtext[i].GetComponent <LineValue>().SetValue(i);
        }
    }
        public override void Invoke(string[] param)
        {
            //NOTE: Build menu tree for the simulator.
            var line1 = string.Empty;
            var menu  = new MainMenu(async(sender, data) =>
            {
                line1 = data;
                switch (data)
                {
                case Constants.Up:
                case Constants.Down:
                case Constants.Select:
                case Constants.Back:
                    break;

                default:
                    if (data.ToLower().StartsWith("a"))
                    {
                        sender.Menu.Select("SubA");
                    }
                    else if (data.ToLower().StartsWith("b"))
                    {
                        sender.Menu.Select("SubB");
                    }
                    break;
                }

                return(null);
            });

            menu.AddNode(new MenuNode("A").AddNode(new MenuNode("A1").AddNode(new MenuNode("A11"))));
            menu.AddNode(new MenuNode("B", async(sender, data) => { return(null); }).AddNode(new MenuNode("B1")));
            menu.AddNode(new MenuNode("C", async(sender, data) => { return(null); }).AddConfirm("Yes", "No", async(sender, data) => { return(null); }, true));

            var line2 = string.Empty;
            var subA  = new SubMenu("SubA", async(sender, data) =>
            {
                line2 = data;

                switch (data)
                {
                case Constants.Up:
                case Constants.Down:
                case Constants.Select:
                    break;

                case Constants.Back:
                    line2 = string.Empty;
                    sender.Menu.Select(string.Empty);
                    break;

                default:
                    //TODO: Do some stuff
                    break;
                }

                return(null);
            });

            subA.AddNode(new MenuNode("Info", async(s, d) => { return(null); }).AddConfirm("Ok", "Cancel"));
            menu.AddSubMenu(subA).AddSubMenu(new SubMenu("Ax", async(s, d) => { return(null); }));

            var subB = new SubMenu("SubB", async(s, e) => { return(null); });

            subB.AddConfirm("Ja", "Nej");
            menu.AddSubMenu(subB);

            var buffer  = string.Empty;
            var running = true;

            while (running)
            {
                var dt = new DisplayText(new[]
                {
                    "Simulator",
                    line1,
                    line2,
                    menu.Name,
                    menu.Path
                });

                System.Console.Clear();
                OutputInformation("------------------------");
                OutputInformation($"|{dt.GetText(0).Padd(22)}|");
                OutputInformation($"|{dt.GetText(1).Padd(22)}|");
                OutputInformation($"|{dt.GetText(2).Padd(22)}|");
                OutputInformation($"|{dt.GetText(3).Padd(22)}|");
                OutputInformation($"|{dt.GetText(4).Padd(22)}|");
                var text = dt.GetText(5) ?? "    S1T       S2T     ";
                OutputInformation($"|{text.Padd(22)}|");
                OutputInformation("------------------------");
                OutputInformation($"Buffer: {buffer}");

                var key = QueryKey();
                switch (key.Key)
                {
                case ConsoleKey.LeftArrow:
                    menu.Back();
                    break;

                case ConsoleKey.RightArrow:
                    menu.Select();
                    break;

                case ConsoleKey.UpArrow:
                    menu.Up();
                    break;

                case ConsoleKey.DownArrow:
                    menu.Down();
                    break;

                case ConsoleKey.Escape:
                    running = false;
                    break;

                case ConsoleKey.Enter:
                    menu.Handle(buffer);
                    buffer = string.Empty;
                    break;

                default:
                    buffer += key.KeyChar;
                    break;
                }
            }

            OutputInformation("Exiting simulator");
        }