public void SetDisplayModeFlat() { displayMode = DisplayMode3D.Flat; // TODO: find nearest plane and move to it //Display.transform.rotation = Quaternion.LookRotation(-(CameraCache.Main.transform.position - transform.position), Vector3.forward); //Display.transform.rotation = Quaternion.LookRotation(Vector3.up); if (Display.transform.position.y > CameraCache.Main.transform.position.y - 0.5) { Display.transform.position = new Vector3(Display.transform.position.x, CameraCache.Main.transform.position.y - 0.5f, Display.transform.position.z); } }
public void SetDisplayModeTagalong() { displayMode = DisplayMode3D.Tagalong; }
public void SetDisplayModeBillboard() { displayMode = DisplayMode3D.Billboard; }