Example #1
0
        private void PlayerDeath(GameObject gameObject)
        {
            gameObject.RemoveGameObject();
            var death          = new GameObject("Death", gameObject.TopLeft);
            var deathAnimation = new ScaleAnimationComponent(SpaceGraphics.LargeExpolosionAsset[0], 0, 50, 3000, Color.DarkRed, null, ObjectEvent.RemoveEntity);
            var exitLevel      = new ObjectEventComponent(ObjectEvent.RemoveEntity, ExitLevelAction);

            death.AddComponent(deathAnimation);
            death.AddComponent(exitLevel);
            DisplayLayer.AddGameObject(death);
        }
Example #2
0
        private void CreateScoreDisplay()
        {
            var score            = new GameObject("Score", new Vector2(10, 10));
            var counterComponent = new CounterIncrementComponent(ObjectEvent.ScoreIncrease, ObjectEvent.ScoreIncreaseDisplay, ObjectEvent.Ignore, ObjectEvent.Ignore, 0, 100, false);
            var scoreComponent   = new TextComponent(FontGraphics.PropertialFont_8X8, counterComponent);

            score.AddComponent(counterComponent);
            score.AddComponent(scoreComponent);
            DisplayLayer.AddGameObject(score);

            _scoreGameObject = score;
            GameConstants.GameInstance.ScoreEventHandler += ScoreMilestones;
        }
Example #3
0
        protected override void LoadDisplay()
        {
            var player            = new GameObject("PlayerOneSelection", new Vector2(10, 10));
            var playerText        = new TextComponent(FontGraphics.PropertialFont_8X8, "PLAYER ONE");
            var startText         = new TextComponent(FontGraphics.PropertialFont_8X8, "PRESS SPACE TO START", new Vector2(0, 100));
            var counter           = new CounterComponent(ObjectEvent.PreviousCharacter, ObjectEvent.NextCharacter, 0, _playerCharacters.Count() - 1);
            var sprites           = new SpriteMappingsComponent(RpgGraphics.GameboySpriteMapping, _playerCharacters, new Vector2(10, 50), counter);
            var nextCharacter     = new KeyboardEventComponent(Keys.Right, ObjectEvent.NextCharacter);
            var previousCharacter = new KeyboardEventComponent(Keys.Left, ObjectEvent.PreviousCharacter);
            var action            = new KeyboardActionComponent(Keys.Space, Action);

            player.AddComponent(playerText);
            player.AddComponent(startText);
            player.AddComponent(counter);
            player.AddComponent(sprites);
            player.AddComponent(nextCharacter);
            player.AddComponent(previousCharacter);
            player.AddComponent(action);
            DisplayLayer.AddGameObject(player);
        }
Example #4
0
        protected override void LoadDisplay()
        {
            var xCentre = GameConstants.ScreenBoundary.Width / 2;
            var yCentre = GameConstants.ScreenBoundary.Height / 2;

            var display       = new GameObject("Text", new Vector2(xCentre, yCentre));
            var font          = FontGraphics.PropertialFont_8X8;
            var textSimpleRpg = new TextComponent(font, "SIMPLE RPG", new Vector2(-75, -25), 2);
            var textEnter     = new TextComponent(font, "PRESS ENTER", new Vector2(-80, 25), 2);
            var shield        = new SpriteMappingComponent(RpgGraphics.GameboySpriteMapping, "Sword10", new Vector2(-250, 0), 3f);
            var sword         = new SpriteMappingComponent(RpgGraphics.GameboySpriteMapping, "Shield10", new Vector2(200, 0), 3f);
            var action        = new KeyboardActionComponent(Keys.Enter, Action);

            display.AddComponent(textSimpleRpg);
            display.AddComponent(textEnter);
            display.AddComponent(shield);
            display.AddComponent(sword);
            display.AddComponent(action);
            DisplayLayer.AddGameObject(display);
        }
Example #5
0
        protected override void LoadDisplay()
        {
            var xPosition       = GameHelper.GetRelativeScaleX(0.5f);
            var yPosition       = GameHelper.GetRelativeScaleY(0.1f);
            var gameCounter     = new GameObject("GameCounter", new Vector2(xPosition - 20, yPosition));
            var text            = new TextComponent(FontGraphics.DigifontFont_16X16, StringFunc);
            var playerOneOutput = new TextComponent(FontGraphics.DigifontFont_16X16, PlayerOneFunc, new Vector2(-100, 50));
            var playerTwoOutput = new TextComponent(FontGraphics.DigifontFont_16X16, PlayerTwoFunc, new Vector2(100, 50));

            gameCounter.AddComponent(text);
            gameCounter.AddComponent(playerOneOutput);
            gameCounter.AddComponent(playerTwoOutput);
            DisplayLayer.AddGameObject(gameCounter);

            var debugHelper        = new GameObject("DebugHelper", new Vector2(xPosition - 100, yPosition * 2));
            var collisionDetection = new TextComponent(FontGraphics.DigifontFont_16X16, DebugFunc);

            debugHelper.AddComponent(collisionDetection);
            DisplayLayer.AddGameObject(debugHelper);
        }
Example #6
0
        protected override void LoadDisplay()
        {
            var textX = GameHelper.GetRelativeScaleX(0.2f);
            var textY = GameHelper.GetRelativeScaleY(0.9f);

            var playerOne = new GameObject("Text", new Vector2(textX, textY));
            var textOne   = new TextComponent(FontGraphics.BloxxitFont_8X8, "PRESS SPACE");
            var actionOne = new KeyboardActionComponent(Keys.Space, CreatePlayerOne);

            playerOne.AddComponent(textOne);
            playerOne.AddComponent(actionOne);
            DisplayLayer.AddGameObject(playerOne);

            var playerTwo = new GameObject("Text", new Vector2(textX * 2, textY));
            var textTwo   = new TextComponent(FontGraphics.BloxxitFont_8X8, "PRESS A GAMEPAD");
            var actionTwo = new ButtonActionComponent(Buttons.A, CreatePlayerTwo);

            playerTwo.AddComponent(textTwo);
            playerTwo.AddComponent(actionTwo);
            DisplayLayer.AddGameObject(playerTwo);


            var playerThree = new GameObject("Text", new Vector2(textX * 3, textY));
            var textThree   = new TextComponent(FontGraphics.BloxxitFont_8X8, "PRESS ENTER");
            var actionThree = new KeyboardActionComponent(Keys.Enter, CreatePlayerThree);

            playerThree.AddComponent(textThree);
            playerThree.AddComponent(actionThree);
            DisplayLayer.AddGameObject(playerThree);

            var foam = new[] {
                CommonGraphics.TransparentCubeAsset,
                CommonGraphics.WhiteCubeAsset,
                CommonGraphics.BlueCubeAsset,
                CommonGraphics.LightBlueCubeAsset
            };
            var waveManager = new WaveManager(foam, BackgroundLayer, ForegroundLayer, _waveHeight, _waveTopY, _waveSpeed);

            DisplayLayer.Managers.Add(waveManager);
        }
Example #7
0
        private void CreatePlayerTwo(Vector2 startPosition)
        {
            var player     = new GameObject("PlayerTwoSelection", new Vector2(10, 10) + startPosition);
            var playerText = new TextComponent(FontGraphics.PropertialFont_8X8, "PLAYER TWO");
            var startText  = new TextComponent(FontGraphics.PropertialFont_8X8, "PRESS TAB TO START", new Vector2(0, 100));
            var counter    = new CounterComponent(ObjectEvent.PreviousCharacter, ObjectEvent.NextCharacter, 0,
                                                  _playerCharacters.Count() - 1);
            var sprites = new SpriteMappingsComponent(RpgGraphics.GameboySpriteMapping, _playerCharacters, new Vector2(10, 50),
                                                      counter);
            var nextCharacter     = new KeyboardEventComponent(Keys.D, ObjectEvent.NextCharacter);
            var previousCharacter = new KeyboardEventComponent(Keys.A, ObjectEvent.PreviousCharacter);
            var action            = new KeyboardActionComponent(Keys.Tab, Action);

            player.AddComponent(playerText);
            player.AddComponent(startText);
            player.AddComponent(counter);
            player.AddComponent(sprites);
            player.AddComponent(nextCharacter);
            player.AddComponent(previousCharacter);
            player.AddComponent(action);
            DisplayLayer.AddGameObject(player);
        }
Example #8
0
        protected override void LoadDisplay()
        {
            var xCentre = GameHelper.GetRelativeScaleX(0.5f);
            var yCentre = GameHelper.GetRelativeScaleY(0.5f);
            var xOffset = GameHelper.GetRelativeScaleX(0.1f);
            var yOffset = GameHelper.GetRelativeScaleX(0.1f);

            var display = new GameObject("Title", new Vector2(xCentre, yCentre));
            var font    = FontGraphics.PropertialFont_8X8;

            var textSimpleRpg = new TextComponent(font, "DEFENDER", new Vector2(-xOffset, -yOffset), 2);
            var textEnter     = new TextComponent(font, "PRESS ENTER", new Vector2(-xOffset - 10, yOffset), 2);
            var icon1         = new SpriteComponent(SpaceGraphics.PlayerShipAsset.First(), new Vector2(-xOffset * 2, 0));
            var icon2         = new SpriteComponent(SpaceGraphics.EnemyShipAsset.First(), new Vector2(xOffset * 2, 0));
            var action        = new KeyboardActionComponent(Keys.Enter, Action);

            display.AddComponent(textSimpleRpg);
            display.AddComponent(textEnter);
            display.AddComponent(icon1);
            display.AddComponent(icon2);
            display.AddComponent(action);
            DisplayLayer.AddGameObject(display);
        }