Example #1
0
        //===========================================================================

        /*-------------------------------------
         *
         * Constructors
         *
         * ----------------------------------*/

        public Sprite()
        {
            facing = Facing.right;
            status = Status.standing;

            LoadMsg = "No source directory provided.";
            Ready   = false;

            displayImage = new SKBitmap();
            fallingImg   = new SKBitmap();
            crouchingImg = new SKBitmap();
            standingImg  = new SKBitmap();
            attackImg    = new SKBitmap();

            _skiaPosition = new SKPoint(0, 0);
            GL_Position   = new Block(0, 0);

            verticalPixelsTraveled = 0;
            lateralPixelsTraveled  = 0;

            //-- delegates

            FacingChanged = new DisplayImageChangedHandler(OnFacingChanged);
            StatusChanged = new DisplayImageChangedHandler(OnStatusChanged);
        }
Example #2
0
        //==========================================================

        /*-------------------------------------------
         *
         * Constructor accepting a source directory
         * parameter
         *
         * ------------------------------------------*/

        public Sprite(Character character)
        {
            SourceDirectory = "DarkValkyrie.Graphics." + character.SpriteSource;

            displayImage = new SKBitmap();
            fallingImg   = new SKBitmap();
            crouchingImg = new SKBitmap();
            standingImg  = new SKBitmap();
            attackImg    = new SKBitmap();

            LoadMsg = string.Empty;
            bool SpritesLoaded = LoadSprites(LoadMsg);

            Ready = false;

            if (SpritesLoaded)
            {
                LoadMsg = "Images Loaded, sprite ready.";
                Ready   = true;
            }

            _Facing = Facing.right;
            _Status = Status.standing;

            UpdateDisplayImage();

            //-- initialize these coordinates, and then move them to where they need to be.

            GL_Position   = character.BlockPosition;
            _skiaPosition = new SKPoint(0, 0);

            verticalPixelsTraveled = 0;
            lateralPixelsTraveled  = 0;

            //-- wire up the delegate

            FacingChanged = new DisplayImageChangedHandler(OnFacingChanged);
            StatusChanged = new DisplayImageChangedHandler(OnStatusChanged);
        }