internal override void setDisplayDotScaleAndPosition(DisplayDot displayDot) { if (rectTransform == null) { rectTransform = this.GetComponent <RectTransform>(); } ((DisplayDot_UI)(displayDot)).setObjectScaleAndPosition(dotSize, this.DotSpacing, uiPosition, rectTransform); }
private void createDots(string groupObjectName, int width, int height, int borderDots) { displayDots = new DisplayDot[height, width]; displayBorderDots = (borderDots > 0?new List <DisplayDot>():null); GameObject groupObject = createGroupObject(groupObjectName, this.transform); GameObject borderObject = null; if (borderDots > 0) { borderObject = createGroupObject("Border", groupObject.transform); } for (int y = -borderDots; y < height + borderDots; y++) { GameObject rowObject = null; if (y >= 0 && y < height) { rowObject = createGroupObject("Row " + y, groupObject.transform); } for (int x = -borderDots; x < width + borderDots; x++) { GameObject dotObject = (GameObject)(Instantiate(dotPrefab)); if (y >= 0 && y < height && x >= 0 && x < width) { dotObject.name = "Col " + x; setParent(dotObject, rowObject.transform); } else { dotObject.name = "Border dot"; setParent(dotObject, borderObject.transform); } DisplayDot displayDot = createDisplayDot(dotObject, x, y); setDisplayDotScaleAndPosition(displayDot); displayDot.setNewStateInstantly(0); if (y >= 0 && y < height && x >= 0 && x < width) { displayDots[y, x] = displayDot; } else { displayBorderDots.Add(displayDot); } } } }
internal override void setDisplayDotScaleAndPosition(DisplayDot displayDot) { ((DisplayDot_Sprite)(displayDot)).setObjectScaleAndPosition(dotSize, DotSpacing); }
internal abstract void setDisplayDotScaleAndPosition(DisplayDot displayDot);