/// <summary> /// Simple wrapper to the CPP Imported function. (Returns Int instead of our ref uint) /// </summary> /// <returns>true for success and false for failure</returns> public static bool SetCurrentTopology(DisplayConfigTopology newState) { uint uintState = (uint)newState; var result = SetCurrentTopology(ref uintState); return(result); }
/// <summary> /// Simple wrapper to the CPP Imported function. (Returns Int instead of our ref uint) /// </summary> /// <returns>true for success and false for failure</returns> public static bool SetCurrentTopology(DisplayConfigTopology newState) { uint uintState = (uint)newState; var result = SetCurrentTopology(ref uintState); return result; }