public int D20QueryItem(GameObject item, D20DispatcherKey queryKey) { var dispIo = new DispIoD20Query(); dispIo.obj = item; DispatchForItem(item, DispatcherType.D20Query, queryKey, dispIo); return(dispIo.return_val); }
public int D20QueryPython(GameObject obj, string queryKey, object arg) { var dispatcher = obj.GetDispatcher(); if (dispatcher == null) { return(0); } var dispIo = new DispIoD20Query(); dispIo.return_val = 0; dispIo.obj = arg; dispatcher.Process(DispatcherType.PythonQuery, (D20DispatcherKey)ElfHash.Hash(queryKey), dispIo); return(dispIo.return_val); }
public ulong D20QueryReturnData(GameObject obj, D20DispatcherKey queryKey, int arg1 = 0, int arg2 = 0) { Trace.Assert(queryKey != D20DispatcherKey.QUE_Critter_Is_Charmed && queryKey != D20DispatcherKey.QUE_Critter_Is_Afraid && queryKey != D20DispatcherKey.QUE_Critter_Is_Held); var dispatcher = obj.GetDispatcher(); if (dispatcher == null) { return(0); } var dispIO = new DispIoD20Query(); dispIO.return_val = 0; dispIO.data1 = arg1; dispIO.data2 = arg2; dispatcher.Process(DispatcherType.D20Query, queryKey, dispIO); return(dispIO.resultData); }
public GameObject D20QueryReturnObject(GameObject obj, D20DispatcherKey queryKey, int arg1 = 0, int arg2 = 0) { Trace.Assert(queryKey == D20DispatcherKey.QUE_Critter_Is_Charmed || queryKey == D20DispatcherKey.QUE_Critter_Is_Afraid || queryKey == D20DispatcherKey.QUE_Critter_Is_Held); var dispatcher = obj.GetDispatcher(); if (dispatcher == null) { return(null); } var dispIO = new DispIoD20Query(); dispIO.return_val = 0; dispIO.data1 = arg1; dispIO.data2 = arg2; dispatcher.Process(DispatcherType.D20Query, queryKey, dispIO); return((GameObject)dispIO.obj); }