Example #1
0
        public void Update()
        {
            bulletObjects.ForEach(b => dynamicsWorld.ContactTest(b.body, b.callback));
            bulletObjects.ForEach(b => b.Update());
            removerDesactivados();//Al colisionar los disparos mueren, las plantan son comida y a los zombies los matan a tiros

            dynamicsWorld.StepSimulation(1 / 60f, 10);
        }
Example #2
0
        internal static List <Collision> ContactTest(CollisionObject col)
        {
            var cb = new ContactResultCallback()
            {
                colObj               = col,
                gameObject           = ((GameComponent)col.tag).GameObject,
                CollisionFilterGroup = col.CollisionFilterGroup,
                CollisionFilterMask  = col.CollisionFilterMask,
            };

            world.ContactTest(col.BulletCollisionObject, cb);
            return(cb.Collides);
        }
Example #3
0
        static void TestContactTest(RigidBody testBody, RigidBody testBody2)
        {
            object context = "your context";
            ContactSensorCallback contactCallback = new ContactSensorCallback(testBody, context);

            world.ContactTest(testBody, contactCallback);

            testBody.CollisionFlags  |= CollisionFlags.CustomMaterialCallback;
            testBody2.CollisionFlags |= CollisionFlags.CustomMaterialCallback;
            world.ContactPairTest(testBody, testBody2, contactCallback);
            testBody.CollisionFlags  &= ~CollisionFlags.CustomMaterialCallback;
            testBody2.CollisionFlags &= ~CollisionFlags.CustomMaterialCallback;

            AddToDisposeQueue(contactCallback);
        }
Example #4
0
 public void Update()
 {
     dynamicsWorld.ContactTest(ballBody, callback);
     dynamicsWorld.StepSimulation(1 / 60f, 10);
 }