public static void UpdateRichPresence(string details = null) { if (!DiscordEnabled) { controller?.Shutdown(); controller = null; } else { if (controller == null) { InitRichPresence(); } details = ""; //don't like current imp. string detailsLine = string.IsNullOrEmpty(details) ? CustomStateText : details; controller.presence.state = DiscordStateEnabled ? detailsLine : null; string vString = Debugger.IsAttached ? "DEBUG " : "RELEASE "; vString += Version; controller.presence.details = DiscordDetailsEnabled ? vString : null; controller.presence.startTimestamp = DiscordElapsedTimeEnabled ? ElapsedTime : 0; controller.UpdatePresence(); } }
private async void OnEnableApplicationClick(Object sender, EventArgs e) { this.EnableApplicationButton.IsEnabled = false; this.ApplicationIdTextBox.IsEnabled = false; this._appId = this.ApplicationIdTextBox.Text; if (!await this.UpdateAssets()) { this.EnableApplicationButton.IsEnabled = true; this.ApplicationIdTextBox.IsEnabled = true; return; } this._controller = new DiscordController(); this.PresenceControl.IsEnabled = true; this.UpdateAssetsButton.IsEnabled = true; this.UpdatePresenceButton.IsEnabled = true; this.RemovePresenceButton.IsEnabled = true; this._controller.OnEnable(this._appId); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); updateThread = new Thread(UpdateThread); updateThread.Start(); Mouse.ButtonDown += Mouse_ButtonDown; Mouse.ButtonUp += Mouse_ButtonUp; lastFrameCollection = DateTime.Now; RenderShared.Init(new Vector2(GlobalSettings.Default.renderResolutionX, GlobalSettings.Default.renderResolutionY)); Logging.Write("Gamepad info:"); var capabilities = GamePad.GetCapabilities(0); if (capabilities.IsConnected) { Logging.Write(capabilities.GamePadType.ToString()); GamePad.SetVibration(0, 1f, 1f); } else { Logging.Write("Gamepad not connected"); } Init(); DiscordController.Init(); }
public virtual void log(string message) { string path = this.GetType().Name; path = path.Replace("Controller", ""); DiscordController.log($"{path}:// {message}"); }
public ChobbylaLocalListener(Chobbyla chobbyla, SteamClientHelper steam, ulong initialConnectLobbyID) { LastUserAction = DateTime.Now; this.chobbyla = chobbyla; this.steam = steam; steam.Listener = this; this.initialConnectLobbyID = initialConnectLobbyID; serializer = new CommandJsonSerializer(Utils.GetAllTypesWithAttribute <ChobbyMessageAttribute>()); tts = TextToSpeechBase.Create(); steam.JoinFriendRequest += SteamOnJoinFriendRequest; steam.OverlayActivated += SteamOnOverlayActivated; steam.SteamOnline += () => { SendSteamOnline(); }; steam.SteamOffline += () => { SendSteamOffline(); }; discordController = new DiscordController(GlobalConst.ZeroKDiscordID, GlobalConst.SteamAppID.ToString()); discordController.OnJoin += DiscordOnJoinCallback; discordController.OnDisconnected += DiscordOnDisconnectedCallback; discordController.OnError += DiscordOnErrorCallback; discordController.OnReady += DiscordOnReadyCallback; discordController.OnRequest += DiscordOnRequestCallback; discordController.OnSpectate += DiscordOnSpectateCallback; timer = new Timer((o) => OnTimerTick(), this, 500, 500); idleReport = new Timer((o) => SendCommand(new UserActivity() { IdleSeconds = WindowsApi.IdleTime.TotalSeconds }), this, 5000, 5000); }
public static bool Prefix(DiscordController __instance) { bool rpc_overwrite = !Utils.Common.IsInLevelEditor() && Utils.Campaign.IsCustomCampaignLevel(Utils.Common.LevelFile); if (G.Sys.GameManager_.IsLevelEditorMode_ || !rpc_overwrite) { return(true); } CampaignInfo info = Utils.Campaign.GetCampaign(Utils.Common.LevelFile); string rpc_imagekey = G.Sys.GameManager_.ModeID_ == GameModeID.Sprint ? "community_level" : "official_level"; string rpc_mode = rpc_imagekey == "community_level" ? "Sprint" : info.Name; __instance.presence.state = "Custom Campaign"; __instance.presence.largeImageKey = rpc_imagekey; __instance.presence.startTimestamp = 0L; __instance.presence.endTimestamp = 0L; __instance.presence.partySize = 0; __instance.presence.partyMax = 0; __instance.presence.smallImageKey = string.Empty; __instance.presence.smallImageText = string.Empty; __instance.presence.largeImageText = string.Empty; if (true || rpc_imagekey == "official_level") { __instance.presence.details = $"{rpc_mode} | {__instance.GetGameTypeString()}"; } DiscordRpc.UpdatePresence(ref __instance.presence); return(false); }
public IAccountController GetAccount([NotNull] string name) { if (_accounts.ContainsKey(name)) { return(_accounts[name]); } var accountOpts = _configuration.Accounts.Single(x => x.Name == name); IAccountController account; switch (accountOpts.Type) { case BridgeType.Discord: account = new DiscordController(accountOpts, _serviceProvider.GetRequiredService <ILoggerFactory>()); break; case BridgeType.Slack: // TODO MKA add slack support return(null); // account = new SlackController {Name = accountOpts.Name}; // break; default: throw new ArgumentOutOfRangeException(); } _accounts.Add(account.Name, account); return(account); }
void Start() { audioCtrlScript = GetComponent <audioControl>(); dedCam = GameObject.Find("waitingCam"); // if (PlayerPrefs.HasKey("coins")) // { // totalCoins = PlayerPrefs.GetInt("coins"); // } // PlayerPrefs.SetInt ("coins", totalCoins); rb = GetComponent <Rigidbody2D> (); SetCheckpoint(false); res = false; dead = false; dc = GetComponent <DiscordController>(); dc.updateDetails(String.Format("In Multiplayer | ♥ {1}", SceneManager.GetActiveScene().name.Substring(3), health)); dc.updateStartTime(); if (!isServer) { dedCam.SetActive(false); } if (!GetComponent <Camera>().GetComponent <NetworkView>().isMine) { Camera.main.GetComponent <Camera>().enabled = false; } }
void Start() { dcController = GetComponent <DiscordController>(); startTimeStamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds(); dcController.presence.startTimestamp = startTimeStamp; dcController.presence.largeImageKey = "logo"; }
// Use this for initialization void Start() { if (!PlayerPrefs.HasKey("notFirstLaunch")) { doFirstLaunch(); } dc = GameObject.Find("DRPCHandler").GetComponent <DiscordController>(); dc.presence.details = "In Main Menus"; dc.presence.largeImageKey = "alejandro"; dc.updatePresence(); }
private static void InitRichPresence() { controller = new DiscordController(); controller.Initialize(); controller.presence = new DiscordRPC.RichPresence() { smallImageKey = "", smallImageText = "", largeImageKey = "main_art", largeImageText = "", startTimestamp = ElapsedTime }; UpdateRichPresence("Using the Game Explorer"); }
private void Start() { this.CompileDictionaries(); this._discordController = base.GetComponent <DiscordController>(); UnityEngine.Object.DontDestroyOnLoad(base.gameObject); this._discordController.enabled = false; this._discordController.presence.state = this.GetSceneDescription(); this._discordController.presence.details = "Senpai... will... be... mine..."; this._discordController.presence.largeImageKey = "boxart"; this._discordController.presence.largeImageText = "This might be the game's box art one day!"; this._discordController.enabled = true; DiscordRpc.UpdatePresence(this._discordController.presence); base.InvokeRepeating("UpdatePresence", 0f, 10f); }
static void Postfix(DiscordController __instance) { try { if (G.Sys.NetworkingManager_.IsOnline_) { __instance.presence.partyMax = Math.Max(G.Sys.PlayerManager_.TotalPlayerCount_, G.Sys.NetworkingManager_.maxPlayerCount_); __instance.presence.partySize = G.Sys.PlayerManager_.TotalPlayerCount_; } } catch (Exception e) { Console.WriteLine("UpdateNetworkDiscordInfo Patch errors!\n" + e); } }
static bool Prefix(DiscordController __instance) { try { setPrivateField(__instance, "gameManager_", G.Sys.GameManager_); if (BuildType.useAdventureFinal_) { UnityEngine.Object.Destroy(__instance); return(false); } DiscordRpc.UpdatePresence(ref __instance.presence); } catch (Exception e) { Console.WriteLine("Start Patch errors!\n" + e); } return(false); }
protected void UpdateThread() { while (true) { if (!firstFrameRendered) { continue; } if (Time.currentTime * 1000 - lastUpdate < 1) { continue; } HandleInput(); DiscordController.Update(); Update(1000 / (Time.GetMilliseconds() - lastUpdate)); lastUpdate = Time.GetMilliseconds(); Thread.Sleep(1000 / 60); } }
void Start() { audioCtrlScript = GetComponent <audioControl>(); PlayerPrefs.SetInt("health", 3); if (PlayerPrefs.HasKey("coins")) { totalCoins = PlayerPrefs.GetInt("coins"); } PlayerPrefs.SetInt("coins", totalCoins); rb = GetComponent <Rigidbody2D> (); SetCheckpoint(false); res = false; dead = false; dc = GetComponent <DiscordController>(); dc.updateDetails(String.Format("In Level {0} | ♥ {1}", SceneManager.GetActiveScene().name.Substring(3), health)); dc.updateStartTime(); }
protected override void OnClosed(EventArgs e) { DiscordController.Shutdown(); base.OnClosed(e); Environment.Exit(0); }
void Awake() { discord = this; }
public void Start() { DiscordRp = gameObject.GetComponent <DiscordController>(); StartCoroutine(LoadAvatar(Request.userId, Request.avatar)); StartCoroutine(OnRequestExpired()); }
void Awake() { main = this; }
public User GetUser(long id) { return(DiscordController.GetUser(id)); }
private void Start() { discordC = GetComponent <DiscordController>(); }