internal static SocketGuildUser Create(SocketGuild guild, ClientState state, MemberModel model) { var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User)); entity.Update(state, model); return(entity); }
internal void Update(ClientState state, MemberModel model) { base.Update(state, model.User); if (model.JoinedAt.IsSpecified) { _joinedAtTicks = model.JoinedAt.Value.UtcTicks; } if (model.Nick.IsSpecified) { Nickname = model.Nick.Value; } if (model.Avatar.IsSpecified) { GuildAvatarId = model.Avatar.Value; } if (model.Roles.IsSpecified) { UpdateRoles(model.Roles.Value); } if (model.PremiumSince.IsSpecified) { _premiumSinceTicks = model.PremiumSince.Value?.UtcTicks; } if (model.TimedOutUntil.IsSpecified) { _timedOutTicks = model.TimedOutUntil.Value?.UtcTicks; } if (model.Pending.IsSpecified) { IsPending = model.Pending.Value; } }
internal void Update(Model model) { base.Update(model.User); if (model.JoinedAt.IsSpecified) { _joinedAtTicks = model.JoinedAt.Value.UtcTicks; } if (model.Nick.IsSpecified) { Nickname = model.Nick.Value; } if (model.Deaf.IsSpecified) { IsDeafened = model.Deaf.Value; } if (model.Mute.IsSpecified) { IsMuted = model.Mute.Value; } if (model.Roles.IsSpecified) { UpdateRoles(model.Roles.Value); } if (model.PremiumSince.IsSpecified) { _premiumSinceTicks = model.PremiumSince.Value?.UtcTicks; } if (model.Pending.IsSpecified) { IsPending = model.Pending.Value; } }
internal static SocketGuildUser Create(SocketGuild guild, ClientState state, MemberModel model) { var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User)); entity.Update(state, model); if (!model.Roles.IsSpecified) { entity.UpdateRoles(new ulong[0]); } return(entity); }
internal void Update(ClientState state, Model model) { base.Update(state, model.User); if (model.JoinedAt.IsSpecified) { _joinedAtTicks = model.JoinedAt.Value.UtcTicks; } if (model.Nick.IsSpecified) { Nickname = model.Nick.Value; } UpdateRoles(model.Roles); }
internal SocketGuildUser AddOrUpdateUser(MemberModel model) { if (_members.TryGetValue(model.User.Id, out SocketGuildUser member)) { member.Update(Discord.State, model); } else { member = SocketGuildUser.Create(this, Discord.State, model); _members[member.Id] = member; DownloadedMemberCount++; } return(member); }
internal void Update(Model model) { if (model.JoinedAt.IsSpecified) { _joinedAtTicks = model.JoinedAt.Value.UtcTicks; } if (model.Nick.IsSpecified) { Nickname = model.Nick.Value; } IsDeafened = model.Deaf; IsMuted = model.Mute; UpdateRoles(model.Roles); }
public void Update(Model model, UpdateSource source) { if (source == UpdateSource.Rest && IsAttached) { return; } //if (model.JoinedAt.IsSpecified) _joinedAtTicks = model.JoinedAt.UtcTicks; if (model.Nick.IsSpecified) { Nickname = model.Nick.Value; } //if (model.Roles.IsSpecified) UpdateRoles(model.Roles); }
public SocketGuildUser AddOrUpdateUser(MemberModel model, DataStore dataStore, ConcurrentDictionary <ulong, SocketGuildUser> members = null) { members = members ?? _members; SocketGuildUser member; if (members.TryGetValue(model.User.Id, out member)) { member.Update(model, UpdateSource.WebSocket); } else { var user = Discord.GetOrAddUser(model.User, dataStore); member = new SocketGuildUser(this, user, model); members[user.Id] = member; DownloadedMemberCount++; } return(member); }
internal void Update(ClientState state, MemberModel model) { base.Update(state, model.User); if (model.JoinedAt.IsSpecified) { _joinedAtTicks = model.JoinedAt.Value.UtcTicks; } if (model.Nick.IsSpecified) { Nickname = model.Nick.Value; } if (model.Roles.IsSpecified) { UpdateRoles(model.Roles.Value); } if (model.PremiumSince.IsSpecified) { _premiumSinceTicks = model.PremiumSince.Value?.UtcTicks; } }
internal static RestGuildUser Create(BaseDiscordClient discord, IGuild guild, Model model) { var entity = new RestGuildUser(discord, guild, model.User.Id); entity.Update(model); return(entity); }
public SocketGuildUser(SocketGuild guild, SocketGlobalUser user, Model model) : base(guild, user, model) { //Presence = new Presence(null, UserStatus.Offline); }
public GuildUser(Guild guild, User user, Model model) : this(guild, user) { Update(model, UpdateSource.Creation); }