// Start is called before the first frame update void Start() { isPaused = false; GameObject player = GameObject.FindGameObjectWithTag("Player"); disableControls = player.GetComponent <DisableControls>(); UI = GameObject.FindGameObjectWithTag("UI"); }
// Start is called before the first frame update void Start() { intro = true; main = Camera.main; main.depth = -100; idx = -1; disableControls = GameObject.FindWithTag("Player").GetComponent <DisableControls>(); canvas = GameObject.FindWithTag("UI"); print(canvas); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { began = true; intro = true; main = Camera.main; main.depth = -100; idx = -1; disableControls = GameObject.FindGameObjectWithTag("Player").GetComponent <DisableControls>(); disableControls.Disable(); Cursor.lockState = CursorLockMode.Locked; canvas = GameObject.FindGameObjectWithTag("UI"); FindObjectOfType <CrumbsBanksAI>().DelaySpotPlayer(spotDelay); src = GameObject.FindGameObjectWithTag("CrumbsBanks").GetComponent <AudioSource>(); src.clip = clip; src.Play(); } }