public void DamageDirt() { selected.currentHP -= Player.player.playerDamage; if (selected.currentHP <= 0) { Player.AddPoints(value); CanvasManager.HideCanvas(selected.hpCanvas); Destroy(selected.gameObject); selected = null; } }
public void setDirt(DirtController newdirt) { dirt = newdirt; }
public void onMouseClick() { selected = this; sprender.sprite = selectedSprite; CanvasManager.ShowCanvas(hpCanvas); }