Example #1
0
    // Use this for initialization
    void Start()
    {
        startPos = transform.position;

        this.Director       = GameObject.Find("Director");
        this.directorScript = Director.GetComponent <DirectorScript>();
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     rg = this.gameObject.GetComponent <Rigidbody2D>();
     rg.AddTorque(2f, ForceMode2D.Impulse);
     rg.drag        = Random.Range(2f, 5f);
     Director       = GameObject.Find("Director");
     directorScript = Director.GetComponent <DirectorScript>();
 }
 // Make sure only one instance of the director exists
 void Awake()
 {
     if (director.Equals(null))
     {
         DontDestroyOnLoad(gameObject);
         director = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }