// Use this for initialization void Start() { startPos = transform.position; this.Director = GameObject.Find("Director"); this.directorScript = Director.GetComponent <DirectorScript>(); }
// Use this for initialization void Start() { rg = this.gameObject.GetComponent <Rigidbody2D>(); rg.AddTorque(2f, ForceMode2D.Impulse); rg.drag = Random.Range(2f, 5f); Director = GameObject.Find("Director"); directorScript = Director.GetComponent <DirectorScript>(); }
// Make sure only one instance of the director exists void Awake() { if (director.Equals(null)) { DontDestroyOnLoad(gameObject); director = this; } else { Destroy(gameObject); } }