private void Rotate(Vector2Int direction) { var rotation = DirectionUtil.DirectionToRotation(direction); _spriteRenderer.transform.rotation = Quaternion.Euler(0, 0, rotation); }
private void Rotate(Vector2Int direction) { var rotation = DirectionUtil.DirectionToRotation(direction); _spriteRenderer.transform.rotation = Quaternion.Euler(0, 0, rotation); }