Example #1
0
        public override void OnInspectorGUI()
        {
            if (tileManager == null)
            {
                tileManager = FindObjectOfType <TileManager>();
            }

            base.DrawDefaultInspector();

            AdjacencyStateMaintainer connector    = (AdjacencyStateMaintainer)target;
            TileObject         tileObject         = connector.GetComponentInParent <TileObject>();
            AdjacencyConnector adjacencyConnector = (AdjacencyConnector)connector;


            // Load the neighbours
            neighbourTiles = tileManager.GetAdjacentTileObjects(tileObject);

            blocked = ParseBitmap(connector.TileState.blockedDirection);

            serializedObject.Update();
            EditorGUILayout.PrefixLabel("Blocked direction");

            // Top line
            EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(20));
            EditorGUILayout.Space(15);
            blocked[0] = EditorGUILayout.Toggle(blocked[0]);
            EditorGUILayout.EndHorizontal();


            // Middle line
            EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(20));
            blocked[6] = EditorGUILayout.Toggle(blocked[6]);
            EditorGUILayout.Space(15);
            blocked[2] = EditorGUILayout.Toggle(blocked[2]);
            EditorGUILayout.EndHorizontal();

            // Last line
            EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(20));
            EditorGUILayout.Space(15);
            blocked[4] = EditorGUILayout.Toggle(blocked[4]);
            EditorGUILayout.EndHorizontal();

            if (GUI.changed)
            {
                if (tileObject != null)
                {
                    bool modified        = false;
                    var  connectorSerial = new SerializedObject(connector);
                    connectorSerial.Update();

                    SerializedProperty property = connectorSerial.FindProperty("tileState");
                    property.FindPropertyRelative("blockedDirection").intValue = SetBitmap(blocked);

                    modified = connectorSerial.ApplyModifiedProperties();
                    if (modified)
                    {
                        // Update our neighbour tiles
                        for (int i = 0; i < neighbourTiles.Length; i++)
                        {
                            // Get fixtures on the same layer
                            var stateMaintainer = neighbourTiles[i]?.GetLayer(adjacencyConnector.LayerIndex + 2)?.GetComponent <AdjacencyStateMaintainer>();
                            if (stateMaintainer == null)
                            {
                                continue;
                            }

                            var serialNeighbour = new SerializedObject(stateMaintainer);

                            var propertyNeighbour = serialNeighbour.FindProperty("tileState");
                            var directionPropery  = propertyNeighbour.FindPropertyRelative("blockedDirection");

                            // Set the opposite side blocked
                            byte neighbourBlocked = (byte)directionPropery.intValue;
                            neighbourBlocked = AdjacencyBitmap.SetDirection(neighbourBlocked, DirectionHelper.GetOpposite((Direction)i), blocked[i]);

                            // Finally update the blocked byte;
                            directionPropery.intValue = neighbourBlocked;
                            serialNeighbour.ApplyModifiedProperties();

                            // Refresh the subdata and meshes
                            neighbourTiles[i].RefreshSubData();
                            neighbourTiles[i].RefreshAdjacencies();
                        }

                        tileObject.RefreshSubData();
                        tileObject.RefreshAdjacencies();
                    }
                }
                else
                {
                    Debug.LogWarning("No tileobject found by adjacency editor");
                }
            }

            serializedObject.ApplyModifiedProperties();
        }