Example #1
0
    protected override void move()
    {
        if (Position2D != targetPos)
        {
            float updateSpeed = (isSearching ? followSpeed : speed) * Time.fixedDeltaTime;
            if (indexDest != -1)
            {
                if (indexDest >= path.Length)
                {
                    indexDest = path.Length - 1;
                }
                movement = path[indexDest] - Position2D;
                dir      = DirectionEnumMethods.GetDirection(movement);
                spriteManager.ActualDir = dir;

                if (movement.magnitude <= updateSpeed)
                {
                    //transform.position = new Vector3(path[indexDest].x, path[indexDest].y, transform.position.z);
                    indexDest++;
                    if (indexDest == path.Length)
                    {
                        indexDest = -1;
                        isMoving  = false;
                        if (isSearching)
                        {
                            isSearching = false;
                        }
                        spriteManager.stop();
                    }
                }
                movement.Normalize();
                rb.MovePosition(rb.position + movement * updateSpeed);
                //else
                //{
                //    movement.Normalize();
                //    transform.position = transform.position + new Vector3(movement.x, movement.y, 0) * updateSpeed;
                //}
            }
            if (!spriteManager.update)
            {
                spriteManager.start();
            }
            spriteManager.Update();
        }
        else
        if (spriteManager.update)
        {
            spriteManager.stop();
        }
    }
    public void Attack(DirectionEnum dir)
    {
        if (!isAttacking && timeSinceLastAttack >= attackSpeed)
        {
            timeSinceLastAttack = 0;
            isAttacking         = true;
            AttckUID            = Random.value;
            clip.Play();
            switch (dir)
            {
            case DirectionEnum.Bottom:
                weaponParent.localRotation = DirectionEnumMethods.GetQuaternionFromDirection(DirectionEnum.Bottom);
                att.SetBool("isAttacking", true);
                break;

            case DirectionEnum.Left:
                weaponParent.localRotation = DirectionEnumMethods.GetQuaternionFromDirection(DirectionEnum.Left);
                att.SetBool("isAttacking", true);

                break;

            case DirectionEnum.Top:
                weaponParent.localRotation = DirectionEnumMethods.GetQuaternionFromDirection(DirectionEnum.Top);
                att.SetBool("isAttacking", true);

                break;

            case DirectionEnum.Right:
                weaponParent.localRotation = DirectionEnumMethods.GetQuaternionFromDirection(DirectionEnum.Right);
                att.SetBool("isAttacking", true);

                break;

            default: break;
            }
        }
    }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        if (!Menu.inGame || Inventory.Instance.IsInInventory())
        {
            if (spriteManager.update)
            {
                clipWalk.Stop();
                spriteManager.stop();
                isMoving = false;
            }
            return;
        }


        if (!isLose && !combatComponent.isDead)
        {
            if (Input.GetButtonDown("Interact") && interactableItem != null)
            {
                //interact = true;
                if (interactableItem.interact(this))
                {
                    if (interactableItem != null)
                    {
                        interactableItem.CanBeInteract(false);
                        interactableItem = null;
                    }
                }
                //interact = false;
            }
            else if (Input.GetButtonDown("Fight") && combatComponent.CanAttack)
            {
                combatComponent.Attack(dir);
                bloodLustComponent.addBloodLust(attackBloodLustCost);
                if (spriteManager.update)
                {
                    clipWalk.Stop();
                    spriteManager.stop();
                    //isMoving = false;
                }
            }
            else if (!combatComponent.isAttacking)
            {
                if (checkLevel())
                {
                    DisplayLoseScreen("Your Lycanthropy level As reach 100% you Lose ");
                }
                else
                {
                    float inputX = Input.GetAxis("Horizontal");
                    float inputY = Input.GetAxis("Vertical");
                    movement = new Vector3(inputX, inputY).normalized;
                    if (movement.magnitude > 0)
                    {
                        isMoving = true;
                        dir      = DirectionEnumMethods.GetDirection(movement);
                        spriteManager.ActualDir = dir;

                        float run = Input.GetAxis("Run");


                        //transform.position = transform.position + movement * Time.deltaTime * (((1 - run) * speed) + (run * runSpeed));
                        movement *= /* Time.deltaTime * */ (((1 - run) * speed) + (run * runSpeed));
                        if (run == 1)
                        {
                            bloodLustComponent.addBloodLust(runBloodLustCost * Time.deltaTime);
                        }

                        if (!spriteManager.update)
                        {
                            isMoving = true;
                            spriteManager.start();
                            clipWalk.Play();
                        }

                        spriteManager.Update();
                    }
                    else
                    if (spriteManager.update)
                    {
                        isMoving = false;
                        clipWalk.Stop();
                        spriteManager.stop();
                    }
                }
            }
        }
        else
        {
            if (!isLose)
            {
                DisplayLoseScreen("Your life as reach 0");
            }
        }
    }