Example #1
0
        };                                                                                      // { row, col }
        public static List <SearchNode> Get4WayNeighbors(SearchNode current, IMovable grid)
        {
            List <SearchNode> neighbors = new List <SearchNode>();

            for (Direction4Way dir = ( Direction4Way )0; dir < Direction4Way.LENGTH; dir += 1)
            {
                Node newPos = new Node(current.Pos.Row + Way4Directions[( int )dir, 0], current.Pos.Col + Way4Directions[( int )dir, 1]);

                // for specific constraints
                if (grid != null && grid.IsMovableNode(newPos) == false)
                {
                    continue;
                }

                SearchNode newNode = new SearchNode(newPos, current, 0, 0);

                neighbors.Add(newNode);
            }
            return(neighbors);
        }
Example #2
0
        public static List <Direction4Way> Search4WayNode(Node start, Node end, IMovable grid, out int distance)
        {
            Console.Error.WriteLine("Finding from {0} to {1} by A*", start, end);
            distance = -1;

            List <Direction4Way> pathWay = new List <Direction4Way>();

            if (start.Equals(end))
            {
                distance = 0;
                return(pathWay);
            }

            List <SearchNode> frontier = new List <SearchNode>();
            List <SearchNode> explored = new List <SearchNode>();

            SearchNode startNode = new SearchNode(start, null, 0, PathFinding.GetManhattanHeuristic(start, end));

            frontier.Add(startNode);

            bool found = false;

            while (frontier.Count > 0)
            {
                SearchNode current = ( SearchNode )frontier[0];
                frontier.RemoveAt(0);
                explored.Add(current);

                if (current.Pos.Equals(end))
                {
                    distance = current.CostSoFar + current.CostToEnd;
                    SearchNode parent = current;
                    while (parent != null && parent.Pos.Equals(start) == false)
                    {
                        Direction4Way dir = PathFinding.Get4WayDirection(parent.Parent.Pos, parent.Pos);
                        pathWay.Add(dir);
                        parent = parent.Parent;
                    }
                    found = true;
                    break;
                }

                List <SearchNode> neighbors = PathFinding.Get4WayNeighbors(current, grid);
                foreach (SearchNode node in neighbors)
                {
                    if (explored.Contains(node))
                    {
                        continue;
                    }

                    node.CostSoFar = current.CostSoFar + 1;
                    node.CostToEnd = PathFinding.GetManhattanHeuristic(node.Pos, end);

                    int index = frontier.IndexOf(node);
                    if (index > 0)
                    {
                        if (node.CostSoFar < frontier[index].CostSoFar)
                        {
                            // if found better way
                            frontier[index].Parent    = current;
                            frontier[index].CostSoFar = node.CostSoFar;
                            frontier[index].CostToEnd = node.CostToEnd;
                        }
                    }
                    else
                    {
                        frontier.Add(node);
                    }
                }
                frontier.Sort((item1, item2) => (item1.CostSoFar + item1.CostToEnd) - (item2.CostSoFar + item2.CostToEnd));
                //Console.Error.WriteLine( "frontier = {0}", frontier.ToDebugString() );
            }

            pathWay.Reverse();

            if (found)
            {
                Console.Error.WriteLine("Found : {0} to {1} : {2} of distance {3}", start, end, pathWay.ToDebugString(), distance);
            }
            else
            {
                Console.Error.WriteLine("No Way! : {0} to {1}", start, end);
            }
            return(pathWay);
        }
Example #3
0
        public static List <Direction4Way> Search4WayNode(Node start, IReachable searchGrid, IMovable moveGrid, out int distance)
        {
            Console.Error.WriteLine("Finding from {0} by BFS", start);
            distance = -1;

            List <Direction4Way> pathWay = new List <Direction4Way>();

            if (searchGrid.IsReachedDestination(start))
            {
                distance = 0;
                return(pathWay);
            }

            List <SearchNode> frontier = new List <SearchNode>();
            List <SearchNode> explored = new List <SearchNode>();

            SearchNode startNode = new SearchNode(start, null, 0, 0);

            frontier.Add(startNode);

            bool found = false;

            while (frontier.Count > 0)
            {
                SearchNode current = ( SearchNode )frontier[0];
                frontier.RemoveAt(0);
                explored.Add(current);

                if (searchGrid.IsReachedDestination(current.Pos))
                {
                    Console.Error.WriteLine("End node found : {0}", current.Pos);
                    distance = current.CostSoFar + current.CostToEnd;
                    SearchNode parent = current;
                    while (parent != null && parent.Pos.Equals(start) == false)
                    {
                        Direction4Way dir = PathFinding.Get4WayDirection(parent.Parent.Pos, parent.Pos);
                        //Console.Error.WriteLine( "iterate back to parent {0}", parent.Pos );
                        pathWay.Add(dir);
                        parent = parent.Parent;
                    }
                    found = true;
                    break;
                }

                List <SearchNode> neighbors = PathFinding.Get4WayNeighbors(current, moveGrid);
                foreach (SearchNode node in neighbors)
                {
                    if (explored.Contains(node))
                    {
                        continue;
                    }

                    node.CostSoFar = current.CostSoFar + 1;

                    int index = frontier.IndexOf(node);
                    if (index == -1)
                    {
                        frontier.Add(node);
                    }
                }
                //Console.Error.WriteLine( "frontier = {0}", frontier.ToDebugString() );
            }

            pathWay.Reverse();
            if (found)
            {
                Console.Error.WriteLine("Found : from {0} through {1} of distance {2}", start, pathWay.ToDebugString(), distance);
            }
            else
            {
                Console.Error.WriteLine("No Way! Found from {0}", start);
            }
            return(pathWay);
        }
Example #4
0
        public List <Direction4Way> SearchGraphByDijkstra(Node start, PathGrid grid, out int cost)
        {
            cost = -1;

            List <Direction4Way> pathWay = new List <Direction4Way>();

            if (grid.IsReachedDestination(start))
            {
                cost = 0;
                return(pathWay);
            }

            List <SearchNode> frontier = new List <SearchNode>();
            List <SearchNode> explored = new List <SearchNode>();

            SearchNode startNode = new SearchNode(start, null, 0, 0);

            frontier.Add(startNode);

            bool found = false;

            while (frontier.Count > 0)
            {
                SearchNode current = ( SearchNode )frontier[0];
                frontier.RemoveAt(0);
                explored.Add(current);

                if (grid.IsReachedDestination(current.Pos))
                {
                    cost = current.CostSoFar + current.CostToEnd;
                    SearchNode parent = current;
                    while (parent != null && parent.Pos.Equals(start) == false)
                    {
                        Direction4Way dir = PathFinding.Get4WayDirection(parent.Parent.Pos as Node, parent.Pos as Node);
                        pathWay.Add(dir);
                        parent = parent.Parent;
                    }
                    found = true;
                    break;
                }

                List <SearchNode> neighbors = PathFinding.Get4WayNeighbors(current, grid);
                foreach (SearchNode node in neighbors)
                {
                    if (explored.Contains(node))
                    {
                        continue;
                    }

                    node.CostSoFar = current.CostSoFar + 1;
                    node.CostToEnd = 0;

                    int index = frontier.IndexOf(node);
                    if (index > 0)
                    {
                        if (node.CostSoFar < frontier[index].CostSoFar)
                        {
                            // if found better way
                            frontier[index].Parent    = current;
                            frontier[index].CostSoFar = node.CostSoFar;
                            frontier[index].CostToEnd = node.CostToEnd;
                        }
                    }
                    else
                    {
                        frontier.Add(node);
                    }
                }
                frontier.Sort((item1, item2) => (item1.CostSoFar + item1.CostToEnd) - (item2.CostSoFar + item2.CostToEnd));
                //Console.Error.WriteLine( "frontier = {0}", frontier.ToDebugString() );
            }

            pathWay.Reverse();

            if (found)
            {
                Console.Error.WriteLine("Found from {0} : {1} of distance {2}", start, pathWay.ToDebugString(), cost);
            }
            else
            {
                Console.Error.WriteLine("No Way! from {0}", start);
            }
            return(pathWay);
        }