public static void SaveTextureData(ITexture texture, string fileName) { var data = texture.GetTextureData(); var format = DXGI_FORMAT.DXGI_FORMAT_UNKNOWN; switch (texture.Format) { // compressed case TextureFormat.D3DFMT_DXT1: format = DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM; break; case TextureFormat.D3DFMT_DXT3: format = DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM; break; case TextureFormat.D3DFMT_DXT5: format = DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM; break; case TextureFormat.D3DFMT_ATI1: format = DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM; break; case TextureFormat.D3DFMT_ATI2: format = DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM; break; case TextureFormat.D3DFMT_BC7: format = DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM; break; // uncompressed case TextureFormat.D3DFMT_A1R5G5B5: format = DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM; break; case TextureFormat.D3DFMT_A8: format = DXGI_FORMAT.DXGI_FORMAT_A8_UNORM; break; case TextureFormat.D3DFMT_A8B8G8R8: format = DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM; break; case TextureFormat.D3DFMT_L8: format = DXGI_FORMAT.DXGI_FORMAT_R8_UNORM; break; case TextureFormat.D3DFMT_A8R8G8B8: format = DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM; break; } DirectXTex.ImageStruct img = new DirectXTex.ImageStruct(); img.Data = data; img.Width = texture.Width; img.Height = texture.Height; img.MipMapLevels = texture.MipMapLevels; img.Format = (int)format; DirectXTex.DDSIO.WriteDDS(fileName, img); }
public static void LoadTextureData(ITexture texture, string fileName) { DirectXTex.ImageStruct img = DirectXTex.DDSIO.ReadDDS(fileName); switch ((DXGI_FORMAT)img.Format) { // compressed case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch() / 4, TextureFormat.D3DFMT_DXT1); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch() / 4, TextureFormat.D3DFMT_DXT3); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch() / 4, TextureFormat.D3DFMT_DXT5); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch() / 4, TextureFormat.D3DFMT_ATI1); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch() / 4, TextureFormat.D3DFMT_ATI2); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch() / 4, TextureFormat.D3DFMT_BC7); texture.SetTextureData(img.Data); break; // uncompressed case DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch(), TextureFormat.D3DFMT_A1R5G5B5); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_A8_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch(), TextureFormat.D3DFMT_A8); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch(), TextureFormat.D3DFMT_A8B8G8R8); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch(), TextureFormat.D3DFMT_L8); texture.SetTextureData(img.Data); break; case DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: texture.Reset(img.Width, img.Height, img.MipMapLevels, img.GetRowPitch(), TextureFormat.D3DFMT_A8R8G8B8); texture.SetTextureData(img.Data); break; default: MessageBox.Show("format not supported!"); throw new Exception("unsupported format"); } }
public static void SaveTextureData(ITexture texture, string fileName) { var data = texture.GetTextureData(); var format = DXGI_FORMAT.DXGI_FORMAT_UNKNOWN; switch (texture.Format) { // compressed case TextureFormat.D3DFMT_DXT1: format = DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM; break; case TextureFormat.D3DFMT_DXT3: format = DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM; break; case TextureFormat.D3DFMT_DXT5: format = DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM; break; case TextureFormat.D3DFMT_ATI1: format = DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM; break; case TextureFormat.D3DFMT_ATI2: format = DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM; break; case TextureFormat.D3DFMT_BC7: format = DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM; break; // uncompressed case TextureFormat.D3DFMT_A1R5G5B5: format = DXGI_FORMAT.DXGI_FORMAT_B5G5R5A1_UNORM; break; case TextureFormat.D3DFMT_A8: format = DXGI_FORMAT.DXGI_FORMAT_A8_UNORM; break; case TextureFormat.D3DFMT_A8B8G8R8: format = DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM; break; case TextureFormat.D3DFMT_L8: format = DXGI_FORMAT.DXGI_FORMAT_R8_UNORM; break; case TextureFormat.D3DFMT_A8R8G8B8: format = DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM; break; } DirectXTex.ImageStruct img = new DirectXTex.ImageStruct(); img.Data = data; img.Width = texture.Width; img.Height = texture.Height; img.MipMapLevels = texture.MipMapLevels; img.Format = (int)format; DirectXTex.DDSIO.WriteDDS(fileName, img); }