private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dBackground == null) { m_d3dBackground = new Direct3DBackground(); // Définir les limites de la fenêtre en pixels indépendants du périphérique m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Définir la résolution native en pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Définir la résolution de rendu sur la résolution native complète m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Raccorder le composant natif à DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (_background == null) { _background = new Direct3DBackground(); _background.DeviceRotation = _rot; // Set window bounds in dips _background.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels _background.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution _background.RenderResolution = _background.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(_background.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(_background); _background.PostToUIThread = PostToUIThread; _background.ActivateKeyboard = ActivateKeyboard; } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dBackground == null) { m_d3dBackground = new Direct3DBackground(); // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (_d3dBackground == null) { _d3dBackground = new Direct3DBackground(); // Set window bounds in dips _d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels _d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution _d3dBackground.RenderResolution = _d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(_d3dBackground); _level = new Level(); _level.Initialise(_d3dBackground.Scene); } }
private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (d3dBackground == null) { d3dBackground = new Direct3DBackground(); d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); DrawingSurfaceBackground.SetBackgroundManipulationHandler(d3dBackground); DrawingSurfaceBackground.SetBackgroundContentProvider(d3dBackground.CreateContentProvider()); } }
private async void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e) { if (m_d3dBackground == null) { this.m_d3dBackground = new Direct3DBackground(); this.m_d3dBackground.SetContinueNotifier(this.ContinueEmulation); this.m_d3dBackground.SnapshotAvailable = FileHandler.CaptureSnapshot; this.m_d3dBackground.SavestateCreated = FileHandler.CreateSavestate; this.m_d3dBackground.SavestateSelected = this.savestateSelected; Direct3DBackground.WrongCheatVersion = this.wrongCheatVersion; Direct3DBackground.ToggleTurboMode = this.ToggleTurboMode; this.InitAppBar(); // Set window bounds in dips m_d3dBackground.WindowBounds = new Windows.Foundation.Size( (float)Application.Current.Host.Content.ActualWidth, (float)Application.Current.Host.Content.ActualHeight ); // Set native resolution in pixels m_d3dBackground.NativeResolution = new Windows.Foundation.Size( (float)Math.Floor(Application.Current.Host.Content.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f), (float)Math.Floor(Application.Current.Host.Content.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f) ); // Set render resolution to the full native resolution m_d3dBackground.RenderResolution = m_d3dBackground.NativeResolution; // Hook-up native component to DrawingSurfaceBackgroundGrid DrawingSurfaceBackground.SetBackgroundContentProvider(m_d3dBackground.CreateContentProvider()); DrawingSurfaceBackground.SetBackgroundManipulationHandler(m_d3dBackground); } //this.initialized = true; ROMDatabase db = ROMDatabase.Current; //if (ROMLoaded && this.cache == null) //this never happens so just get rid of it //{ // var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); // var cheats = await FileHandler.LoadCheatCodes(entry); // this.m_d3dBackground.LoadCheats(cheats); // this.m_d3dBackground.UnpauseEmulation(); //} if (EmulatorPage.cache != null && EmulatorPage.cache.file != null && EmulatorPage.cache.folder != null) // a safeguard to make sure we have enough info to load ROM //this is all null if returned from tombstone { if (ROMLoaded && this.m_d3dBackground.LoadadROMFile.Name.Equals(EmulatorPage.cache.file.Name)) //name match, we are resuming to current game { var entry = db.GetROM(this.m_d3dBackground.LoadadROMFile.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheats(cheats); //this.m_d3dBackground.UnpauseEmulation(); } else //name does not match or ROM is not loaded, we are loading a new rom { var entry = db.GetROM(EmulatorPage.cache.file.Name); var cheats = await FileHandler.LoadCheatCodes(entry); this.m_d3dBackground.LoadCheatsOnROMLoad(cheats); // Load new ROM await this.m_d3dBackground.LoadROMAsync(EmulatorPage.cache.file, EmulatorPage.cache.folder); //if (EmulatorSettings.Current.SelectLastState) { RestoreLastSavestate(EmulatorPage.cache.file.Name); } ROMLoaded = true; } int orientation = 0; switch (this.Orientation) { case PageOrientation.LandscapeLeft: case PageOrientation.Landscape: orientation = 0; break; case PageOrientation.LandscapeRight: orientation = 1; break; case PageOrientation.PortraitUp: case PageOrientation.Portrait: orientation = 2; break; } this.m_d3dBackground.ChangeOrientation(orientation); } //set app bar color in case returning from setting page if (ApplicationBar != null) { ApplicationBar.BackgroundColor = (Color)App.Current.Resources["CustomChromeColor"]; ApplicationBar.ForegroundColor = (Color)App.Current.Resources["CustomForegroundColor"]; } }