private void Awake() { DiodeManager.RegisterDiodeController(this, diodeID); //Create dictionaries minColors = new Dictionary <MeshRenderer, Color>(); maxColors = new Dictionary <MeshRenderer, Color>(); lerpSpeed = new Dictionary <MeshRenderer, float>(); //Create material instances foreach (MeshRenderer d in diodeList) { d.sharedMaterial = new Material(d.sharedMaterial); d.sharedMaterial.DisableKeyword("_EMISSION"); Color currentColor = d.sharedMaterial.GetColor("_EmissionColor"); Color minColor = new Color(currentColor.r, currentColor.g, currentColor.b - (Random.Range(blueRandomness, blueRandomness * 2f)), 1f); Color maxColor = new Color(currentColor.r - (Random.Range(redRandomness, redRandomness * 2f)), currentColor.g, currentColor.b, 1f); minColors[d] = minColor; maxColors[d] = maxColor; lerpSpeed[d] = Random.Range(minColorLerpSpeed, maxColorLerpSpeed); } if (startOnAwake) { Activate(); } }
private void Awake() { lr = GetComponent <LineRenderer>(); if (emissiveBoost != 1f) { lr.sharedMaterial = new Material(lr.sharedMaterial); lr.sharedMaterial.SetColor("_EmissionColor", lr.sharedMaterial.GetColor("_EmissionColor") * emissiveBoost); } DiodeManager.RegisterNeonController(this, diodeID); endPosition = lr.GetPosition(1); lr.SetPosition(1, Vector3.zero); if (startOnAwake) { Activate(); } }
public void ActivateDiodeByID(int ID) { DiodeManager.ActivateDiodes(ID); }
public void ActivateNeonByID(int ID) { DiodeManager.ActivateNeons(ID); }