public float convertFrom(float otherLoc, Dim other) { // Debug.Log(this + "convertFrom(" + otherLoc.ToString() + "," + other.ToString()+ ")"); // Debug.Log(" returning " + (min + diff * other.getPercentage (otherLoc))); if (flipConversions) { return(max - diff * other.getPercentage(otherLoc)); } else { return(min + diff * other.getPercentage(otherLoc)); } }