public override GameInformation ResultInitializator(Player player, Diller diller, int bet = 0) { diller.GetSumCadrs(); while (diller.Coins.Min() < 17) { diller.Cards.Add(CardDeck.GetCard()); diller.GetSumCadrs(); } if (diller.Coins.Min() > 21) { player.Balance += Convert.ToInt32(player.Bet * 1.5); return(new GameInformation(diller, player, StatusGame.Win)); } else if (player.Coins.Exists(x => x == 21) && diller.Coins.Exists(x => x == 21)) { return(new GameInformation(diller, player, StatusGame.Draw)); } else if ((player.Coins.Exists(x => x == 21))) { player.Balance += Convert.ToInt32(player.Bet * 1.5); return(new GameInformation(diller, player, StatusGame.Win)); } if ((player.Coins.Where(x => x < 21).Max() > diller.Coins.Where(x => x < 21).Max())) { player.Balance += Convert.ToInt32(player.Bet * 1.5); return(new GameInformation(diller, player, StatusGame.Win)); } if ((player.Coins.Where(x => x < 21).Max() == diller.Coins.Where(x => x < 21).Max())) { return(new GameInformation(diller, player, StatusGame.Draw)); } else { player.Balance -= player.Bet; if (player.Balance == 0) { return(new GameInformation(diller, player, StatusGame.GameOver)); } return(new GameInformation(diller, player, StatusGame.Losing)); } }
public override GameInformation ResultInitializator(Player player, Diller diller, int bet = 0) { player.Bet = bet; if (player.Cards.Count > 0) { player.Cards.Clear(); } if (diller.Cards.Count > 0) { diller.Cards.Clear(); } player.Cards.Add(CardDeck.GetCard()); player.Cards.Add(CardDeck.GetCard()); player.GetSumCadrs(); diller.Cards.Add(CardDeck.GetCard()); diller.Cards.Add(CardDeck.GetCard()); diller.GetSumCadrs(); if (player.Coins.Exists(x => x == 21) && diller.Coins.Exists(x => x == 21)) { return(new GameInformation(diller, player, StatusGame.Draw)); } else if ((player.Coins.Exists(x => x == 21))) { player.Balance += Convert.ToInt32(player.Bet * 1.5); return(new GameInformation(diller, player, StatusGame.Win)); } if ((diller.Coins.Exists(x => x == 21))) { player.Balance -= player.Bet; if (player.Balance == 0) { return(new GameInformation(diller, player, StatusGame.GameOver)); } return(new GameInformation(diller, player, StatusGame.Win)); } return(new GameInformation(diller, player, StatusGame.StartGame)); }