Example #1
0
    private void MakeOneStepTowardsTheTarget()
    {
        Vector3Int startNode = tilemap.WorldToCell(transform.position);
        Vector3Int endNode   = targetInGrid;
        //List<Vector3Int> shortestPath = BFS.GetPath(tilemapGraph, startNode, endNode, maxIterations);
        List <Vector3Int> shortestPath = Dijekstra.GetPath(tilemapGraph, startNode, endNode);

        Debug.Log("shortestPath = " + string.Join(" , ", shortestPath));
        if (shortestPath.Count >= 2)
        {
            Vector3Int nextNode = shortestPath[1];
            transform.position = tilemap.GetCellCenterWorld(nextNode);
        }
        else
        {
            atTarget = true;
        }
    }
Example #2
0
    private void MakeOneStepTowardsTheTarget()
    {
        Vector3Int startNode = tilemap.WorldToCell(transform.position);
        Vector3Int endNode   = targetInGrid;
        //Apply Dijkstra algorithm to find the shortest Path with weights
        List <Vector3Int> shortestPath = Dijekstra.GetPath(tilemapGraph, startNode, endNode);

        Debug.Log("shortestPath = " + string.Join(" , ", shortestPath));
        if (shortestPath.Count >= 2)
        {
            Vector3Int nextNode = shortestPath[1];
            transform.position = tilemap.GetCellCenterWorld(nextNode);
            //find and set the speed for each tile
            TileBase currTileBase = TileOnPosition(transform.position);
            int      TileWeight   = allowedTiles.getWeights()[allowedTiles.findTilePos(currTileBase)];
            timeBetweenSteps = TileWeight / speed;
        }
        else
        {
            atTarget = true;
        }
    }